[DiscordArchive] Problem with generating maps part 3, electric b...
[DiscordArchive] Problem with generating maps part 3, electric b...
Archived author: Needle • Posted: 2025-08-15T01:27:39.543000+00:00
Original source
Archived author: Needle • Posted: 2025-08-15T01:27:40.638000+00:00
Original source
Thread automatically created by Crow in <#415944535718494208>
Archived author: Crow • Posted: 2025-08-15T01:28:55.565000+00:00
Original source
so at the behest of a friend, I went into noggit and ticked the force reload of UIDs to see what stuff is busted, and uhh, its a little confusing because some of these wmos work just fine even if noggit cant load it, so what exactly needs to be fixed in order to extract vmaps and mmaps?
Heres my log:
log.txt
Archived author: Crow • Posted: 2025-08-15T01:32:09.136000+00:00
Original source
as you can see I have 3 main issues, Wrong M2 version usually 265 or 272
could not be loaded, seems benign though as if itll still work or something
but the most aggregious and probably whats throwing errors? Only seems to be one of:
[Debug] wrong texture coord combo index on fuckported model:
world/kalimdor/dragoncave/passivedoodads/blackdragoneggs/blackdragonegg_large_02.m2
Now that last one is REALLY weird because while I had a version from the legion -> wotlk patch on the website, I've also deleted it to force reliance on the native patches rather than my custom patch but that one seems to not work either?
Archived author: Fast(food) • Posted: 2025-08-15T09:16:31.504000+00:00
Original source
Just odd question but did you actually clear building folder before extracting vmaps. Vmaps dont get reextracted if buildings are already extracted. This shit had me assemble the same vmaps over 200 times and caused me a light ree and mental dmg
Archived author: Fast(food) • Posted: 2025-08-15T09:17:37.583000+00:00
Original source
So basically I was assembling the same vnaps again and again, this one fukt me up good before I noticed building folder acted as a cache
Archived author: Fast(food) • Posted: 2025-08-15T09:21:06.897000+00:00
Original source
But that problem is if your problem is in the assembler anyway, step 2
Archived author: stoneharry • Posted: 2025-08-15T18:55:56.835000+00:00
Original source
Good rule of thumb is to nuke everything extracted / assembled before running the tools again
Archived author: Crow • Posted: 2025-08-18T00:49:22.240000+00:00
Original source
Yeah so I backtracked and started putting stuff in by adts and I'm realizing more and more idk which noggit errors are even real
Archived author: Crow • Posted: 2025-08-18T00:49:43.301000+00:00
Original source
This all converted fine on trinitycore too btw