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[DiscordArchive] Problem with generating maps part 3, electric b...

[DiscordArchive] Problem with generating maps part 3, electric b...

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rektbyfaith
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08-15-2025, 01:27 AM
#1
Archived author: Needle • Posted: 2025-08-15T01:27:39.543000+00:00
Original source

rektbyfaith
08-15-2025, 01:27 AM #1

Archived author: Needle • Posted: 2025-08-15T01:27:39.543000+00:00
Original source

rektbyfaith
Administrator
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08-15-2025, 01:27 AM
#2
Archived author: Needle • Posted: 2025-08-15T01:27:40.638000+00:00
Original source

Thread automatically created by Crow in <#415944535718494208>
rektbyfaith
08-15-2025, 01:27 AM #2

Archived author: Needle • Posted: 2025-08-15T01:27:40.638000+00:00
Original source

Thread automatically created by Crow in <#415944535718494208>

rektbyfaith
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08-15-2025, 01:28 AM
#3
Archived author: Crow • Posted: 2025-08-15T01:28:55.565000+00:00
Original source

so at the behest of a friend, I went into noggit and ticked the force reload of UIDs to see what stuff is busted, and uhh, its a little confusing because some of these wmos work just fine even if noggit cant load it, so what exactly needs to be fixed in order to extract vmaps and mmaps?

Heres my log:
log.txt
rektbyfaith
08-15-2025, 01:28 AM #3

Archived author: Crow • Posted: 2025-08-15T01:28:55.565000+00:00
Original source

so at the behest of a friend, I went into noggit and ticked the force reload of UIDs to see what stuff is busted, and uhh, its a little confusing because some of these wmos work just fine even if noggit cant load it, so what exactly needs to be fixed in order to extract vmaps and mmaps?

Heres my log:
log.txt

rektbyfaith
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08-15-2025, 01:32 AM
#4
Archived author: Crow • Posted: 2025-08-15T01:32:09.136000+00:00
Original source

as you can see I have 3 main issues, Wrong M2 version usually 265 or 272

could not be loaded, seems benign though as if itll still work or something

but the most aggregious and probably whats throwing errors? Only seems to be one of:

[Debug] wrong texture coord combo index on fuckported model:
world/kalimdor/dragoncave/passivedoodads/blackdragoneggs/blackdragonegg_large_02.m2

Now that last one is REALLY weird because while I had a version from the legion -> wotlk patch on the website, I've also deleted it to force reliance on the native patches rather than my custom patch but that one seems to not work either?
rektbyfaith
08-15-2025, 01:32 AM #4

Archived author: Crow • Posted: 2025-08-15T01:32:09.136000+00:00
Original source

as you can see I have 3 main issues, Wrong M2 version usually 265 or 272

could not be loaded, seems benign though as if itll still work or something

but the most aggregious and probably whats throwing errors? Only seems to be one of:

[Debug] wrong texture coord combo index on fuckported model:
world/kalimdor/dragoncave/passivedoodads/blackdragoneggs/blackdragonegg_large_02.m2

Now that last one is REALLY weird because while I had a version from the legion -> wotlk patch on the website, I've also deleted it to force reliance on the native patches rather than my custom patch but that one seems to not work either?

rektbyfaith
Administrator
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08-15-2025, 09:16 AM
#5
Archived author: Fast(food) • Posted: 2025-08-15T09:16:31.504000+00:00
Original source

Just odd question but did you actually clear building folder before extracting vmaps. Vmaps dont get reextracted if buildings are already extracted. This shit had me assemble the same vmaps over 200 times and caused me a light ree and mental dmg
rektbyfaith
08-15-2025, 09:16 AM #5

Archived author: Fast(food) • Posted: 2025-08-15T09:16:31.504000+00:00
Original source

Just odd question but did you actually clear building folder before extracting vmaps. Vmaps dont get reextracted if buildings are already extracted. This shit had me assemble the same vmaps over 200 times and caused me a light ree and mental dmg

rektbyfaith
Administrator
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08-15-2025, 09:17 AM
#6
Archived author: Fast(food) • Posted: 2025-08-15T09:17:37.583000+00:00
Original source

So basically I was assembling the same vnaps again and again, this one fukt me up good before I noticed building folder acted as a cache
rektbyfaith
08-15-2025, 09:17 AM #6

Archived author: Fast(food) • Posted: 2025-08-15T09:17:37.583000+00:00
Original source

So basically I was assembling the same vnaps again and again, this one fukt me up good before I noticed building folder acted as a cache

rektbyfaith
Administrator
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08-15-2025, 09:21 AM
#7
Archived author: Fast(food) • Posted: 2025-08-15T09:21:06.897000+00:00
Original source

But that problem is if your problem is in the assembler anyway, step 2
rektbyfaith
08-15-2025, 09:21 AM #7

Archived author: Fast(food) • Posted: 2025-08-15T09:21:06.897000+00:00
Original source

But that problem is if your problem is in the assembler anyway, step 2

rektbyfaith
Administrator
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08-15-2025, 06:55 PM
#8
Archived author: stoneharry • Posted: 2025-08-15T18:55:56.835000+00:00
Original source

Good rule of thumb is to nuke everything extracted / assembled before running the tools again
rektbyfaith
08-15-2025, 06:55 PM #8

Archived author: stoneharry • Posted: 2025-08-15T18:55:56.835000+00:00
Original source

Good rule of thumb is to nuke everything extracted / assembled before running the tools again

rektbyfaith
Administrator
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08-18-2025, 12:49 AM
#9
Archived author: Crow • Posted: 2025-08-18T00:49:22.240000+00:00
Original source

Yeah so I backtracked and started putting stuff in by adts and I'm realizing more and more idk which noggit errors are even real
rektbyfaith
08-18-2025, 12:49 AM #9

Archived author: Crow • Posted: 2025-08-18T00:49:22.240000+00:00
Original source

Yeah so I backtracked and started putting stuff in by adts and I'm realizing more and more idk which noggit errors are even real

rektbyfaith
Administrator
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08-18-2025, 12:49 AM
#10
Archived author: Crow • Posted: 2025-08-18T00:49:43.301000+00:00
Original source

This all converted fine on trinitycore too btw
rektbyfaith
08-18-2025, 12:49 AM #10

Archived author: Crow • Posted: 2025-08-18T00:49:43.301000+00:00
Original source

This all converted fine on trinitycore too btw

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