[DiscordArchive] Is your repo on github ?
[DiscordArchive] Is your repo on github ?
Archived author: jackpoz • Posted: 2024-10-21T20:51:10.263000+00:00
Original source
Is your repo on github ?
Archived author: jackpoz • Posted: 2024-10-21T20:51:51.739000+00:00
Original source
For uninitialized stuff you might just use static analysis, VS should have it built-in too
Archived author: jackpoz • Posted: 2024-10-21T20:52:33.409000+00:00
Original source
I usually add a command or button to trigger some buffer overflow to check that ASan logs work
Archived author: jackpoz • Posted: 2024-10-21T20:59:12.093000+00:00
Original source
Like https://github.com/TrinityCore/TrinityCo....cpp#L1629
[Embed: TrinityCore/src/server/scripts/Commands/cs_debug.cpp at caccb061903...]
TrinityCore Open Source MMO Framework (master = 11.0.2.56819, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.0.56713) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo..._debug.cpp
Archived author: Titi • Posted: 2024-10-21T21:08:10.650000+00:00
Original source
https://gitlab.com/T1ti/noggit-red/-/tre...type=heads
[Embed: Files · ground_effects_editor · T1ti / Noggit RED · GitLab]
World of Warcraft map editor supporting version 3.3.5 with active development to deliver 9.1.5 functionality.
https://gitlab.com/T1ti/noggit-red/-/tre...type=heads