Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hello, can I add this work to my project?

[DiscordArchive] Hello, can I add this work to my project?

[DiscordArchive] Hello, can I add this work to my project?

rektbyfaith
Administrator
0
05-13-2025, 12:31 AM
#1
Archived author: С кайфом • Posted: 2025-05-13T00:31:53.805000+00:00
Original source

Hello, can I add this work to my project?
rektbyfaith
05-13-2025, 12:31 AM #1

Archived author: С кайфом • Posted: 2025-05-13T00:31:53.805000+00:00
Original source

Hello, can I add this work to my project?

rektbyfaith
Administrator
0
05-13-2025, 12:36 AM
#2
Archived author: С кайфом • Posted: 2025-05-13T00:36:03.423000+00:00
Original source

Hello everyone, I don't know where to start, so I'll just start.. okay)
I'm developing my custom project on the game version 3.3.5, I chose the core from Azerothcore-playerbots for this, in general I understand a lot of things - already. I want to learn how to work with gameobjects, or more precisely, create and assign actions to them (for example, transport - Elevator, road, etc.) due to the inability to google correctly, I have to look for answers myself, but for more than two weeks I have been at a dead end, dbc is configured sql too, but my object either does not perform the functions I need, or completely refuses to spawn under type 11 (transport) I would like to find an answer to this question, perhaps there is some kind of tutorial or at least a hint ... Thanks

From what I did and / or tried:
All the necessary dbc in my opinion are involved - GameObjectDisplay, ObjectEffect, ObjectEffectGroup, ObjectEffectModifier, ObjectEffectPackage. In sql I worked with - gameobject_template, gameobject

the model that I'm trying to add has a path from a custom patch (already ready and converted to m2 with animations)
world\generic\goblin\elevator\goblin_elevator.MDX

During my experiments, this gameobject sometimes turned into a cube with blue and white squares
sometimes it appeared but without animation, sometimes it didn't want to at all.go add temp spawned by the command and added through the database by coordinates.

Thank you for your attention!
rektbyfaith
05-13-2025, 12:36 AM #2

Archived author: С кайфом • Posted: 2025-05-13T00:36:03.423000+00:00
Original source

Hello everyone, I don't know where to start, so I'll just start.. okay)
I'm developing my custom project on the game version 3.3.5, I chose the core from Azerothcore-playerbots for this, in general I understand a lot of things - already. I want to learn how to work with gameobjects, or more precisely, create and assign actions to them (for example, transport - Elevator, road, etc.) due to the inability to google correctly, I have to look for answers myself, but for more than two weeks I have been at a dead end, dbc is configured sql too, but my object either does not perform the functions I need, or completely refuses to spawn under type 11 (transport) I would like to find an answer to this question, perhaps there is some kind of tutorial or at least a hint ... Thanks

From what I did and / or tried:
All the necessary dbc in my opinion are involved - GameObjectDisplay, ObjectEffect, ObjectEffectGroup, ObjectEffectModifier, ObjectEffectPackage. In sql I worked with - gameobject_template, gameobject

the model that I'm trying to add has a path from a custom patch (already ready and converted to m2 with animations)
world\generic\goblin\elevator\goblin_elevator.MDX

During my experiments, this gameobject sometimes turned into a cube with blue and white squares
sometimes it appeared but without animation, sometimes it didn't want to at all.go add temp spawned by the command and added through the database by coordinates.

Thank you for your attention!

rektbyfaith
Administrator
0
05-13-2025, 05:36 AM
#3
Archived author: JeimonkAs • Posted: 2025-05-13T05:36:08.567000+00:00
Original source

Hmm , need try this ty
rektbyfaith
05-13-2025, 05:36 AM #3

Archived author: JeimonkAs • Posted: 2025-05-13T05:36:08.567000+00:00
Original source

Hmm , need try this ty

rektbyfaith
Administrator
0
05-13-2025, 06:26 AM
#4
Archived author: zhm5202006 • Posted: 2025-05-13T06:26:29.320000+00:00
Original source

OK
rektbyfaith
05-13-2025, 06:26 AM #4

Archived author: zhm5202006 • Posted: 2025-05-13T06:26:29.320000+00:00
Original source

OK

Recently Browsing
 
Recently Browsing