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[DiscordArchive] wotlk statetype are different from wago data ?

[DiscordArchive] wotlk statetype are different from wago data ?

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rektbyfaith
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10-24-2024, 02:41 PM
#71
Archived author: Taiga • Posted: 2024-10-24T14:41:07.650000+00:00
Original source

But how do you do it if in the creaturesounddata you have a value with a sound range, while in the objecteffect you have a flight statetype with another sound range if it only has one flapID in dbc?
rektbyfaith
10-24-2024, 02:41 PM #71

Archived author: Taiga • Posted: 2024-10-24T14:41:07.650000+00:00
Original source

But how do you do it if in the creaturesounddata you have a value with a sound range, while in the objecteffect you have a flight statetype with another sound range if it only has one flapID in dbc?

rektbyfaith
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10-24-2024, 02:42 PM
#72
Archived author: Thiesant • Posted: 2024-10-24T14:42:07.369000+00:00
Original source

objecteffect are played with animation state + soundendtries advanced
rektbyfaith
10-24-2024, 02:42 PM #72

Archived author: Thiesant • Posted: 2024-10-24T14:42:07.369000+00:00
Original source

objecteffect are played with animation state + soundendtries advanced

rektbyfaith
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10-24-2024, 02:42 PM
#73
Archived author: Thiesant • Posted: 2024-10-24T14:42:17.163000+00:00
Original source

not with the creature sound data
rektbyfaith
10-24-2024, 02:42 PM #73

Archived author: Thiesant • Posted: 2024-10-24T14:42:17.163000+00:00
Original source

not with the creature sound data

rektbyfaith
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10-24-2024, 02:43 PM
#74
Archived author: Thiesant • Posted: 2024-10-24T14:43:07.082000+00:00
Original source

for exemple in the video I sent in my post with these port
rektbyfaith
10-24-2024, 02:43 PM #74

Archived author: Thiesant • Posted: 2024-10-24T14:43:07.082000+00:00
Original source

for exemple in the video I sent in my post with these port

rektbyfaith
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10-24-2024, 02:43 PM
#75
Archived author: Thiesant • Posted: 2024-10-24T14:43:45.501000+00:00
Original source

when doing the startjump and endjump there is only 2 fields for these sounds in the creature sound dbc
rektbyfaith
10-24-2024, 02:43 PM #75

Archived author: Thiesant • Posted: 2024-10-24T14:43:45.501000+00:00
Original source

when doing the startjump and endjump there is only 2 fields for these sounds in the creature sound dbc

rektbyfaith
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10-24-2024, 02:43 PM
#76
Archived author: Thiesant • Posted: 2024-10-24T14:43:56.354000+00:00
Original source

but the object effect can add sound on top of it
rektbyfaith
10-24-2024, 02:43 PM #76

Archived author: Thiesant • Posted: 2024-10-24T14:43:56.354000+00:00
Original source

but the object effect can add sound on top of it

rektbyfaith
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10-24-2024, 02:44 PM
#77
Archived author: Thiesant • Posted: 2024-10-24T14:44:39.990000+00:00
Original source

and you'll have the jumpstart + the leather sound, ice, and click chain that comes from the group sound from that state
rektbyfaith
10-24-2024, 02:44 PM #77

Archived author: Thiesant • Posted: 2024-10-24T14:44:39.990000+00:00
Original source

and you'll have the jumpstart + the leather sound, ice, and click chain that comes from the group sound from that state

rektbyfaith
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10-24-2024, 02:47 PM
#78
Archived author: Taiga • Posted: 2024-10-24T14:47:22.413000+00:00
Original source

This is the point I don't understand, where to act with the animationData? Because if I understood correctly, the statetype has nothing to do with the animationdata if? Otherwise I have to modify the statetypes which have a "flightstart" or what by a swim in 41 for example?
rektbyfaith
10-24-2024, 02:47 PM #78

Archived author: Taiga • Posted: 2024-10-24T14:47:22.413000+00:00
Original source

This is the point I don't understand, where to act with the animationData? Because if I understood correctly, the statetype has nothing to do with the animationdata if? Otherwise I have to modify the statetypes which have a "flightstart" or what by a swim in 41 for example?

rektbyfaith
Administrator
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10-24-2024, 02:49 PM
#79
Archived author: Thiesant • Posted: 2024-10-24T14:49:29.047000+00:00
Original source

if you're talking about the sound you have not in fly, then yes, you would need to change the statetype from ObjectEffectPackageElem.dbc
rektbyfaith
10-24-2024, 02:49 PM #79

Archived author: Thiesant • Posted: 2024-10-24T14:49:29.047000+00:00
Original source

if you're talking about the sound you have not in fly, then yes, you would need to change the statetype from ObjectEffectPackageElem.dbc

rektbyfaith
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10-24-2024, 02:49 PM
#80
Archived author: Taiga • Posted: 2024-10-24T14:49:48.617000+00:00
Original source

i refer to this too
rektbyfaith
10-24-2024, 02:49 PM #80

Archived author: Taiga • Posted: 2024-10-24T14:49:48.617000+00:00
Original source

i refer to this too

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