Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] oh, you mean the 3 into a 1 like the others?

[DiscordArchive] oh, you mean the 3 into a 1 like the others?

[DiscordArchive] oh, you mean the 3 into a 1 like the others?

Pages (2): Previous 1 2
rektbyfaith
Administrator
0
08-28-2024, 02:56 PM
#11
Archived author: Krutok • Posted: 2024-08-28T14:56:48.246000+00:00
Original source

I'm not currently playing retail but I've seen videos and the graphics have improved significantly.
rektbyfaith
08-28-2024, 02:56 PM #11

Archived author: Krutok • Posted: 2024-08-28T14:56:48.246000+00:00
Original source

I'm not currently playing retail but I've seen videos and the graphics have improved significantly.

rektbyfaith
Administrator
0
08-28-2024, 03:10 PM
#12
Archived author: Krutok • Posted: 2024-08-28T15:10:21.882000+00:00
Original source

Is it possible that the model in the m2 has too many vertices? Because it shows me almost 40k, although when I open the m2i file in Blender like <@210522236992356352> showed me, it only shows 19k, so everything is actually fine.
https://discord.com/channels/40766404101...6997657600

Is that why the model looks so broken?
[Image: Screenshot_2024-08-28_170614.png?ex=690c...80f8b75ce&]
rektbyfaith
08-28-2024, 03:10 PM #12

Archived author: Krutok • Posted: 2024-08-28T15:10:21.882000+00:00
Original source

Is it possible that the model in the m2 has too many vertices? Because it shows me almost 40k, although when I open the m2i file in Blender like <@210522236992356352> showed me, it only shows 19k, so everything is actually fine.
https://discord.com/channels/40766404101...6997657600

Is that why the model looks so broken?
[Image: Screenshot_2024-08-28_170614.png?ex=690c...80f8b75ce&]

rektbyfaith
Administrator
0
08-28-2024, 03:32 PM
#13
Archived author: Cronus • Posted: 2024-08-28T15:32:03.851000+00:00
Original source

No worries someone ik is looking at the 3.3.5 exe to see if there is a way to increase the tri limit
rektbyfaith
08-28-2024, 03:32 PM #13

Archived author: Cronus • Posted: 2024-08-28T15:32:03.851000+00:00
Original source

No worries someone ik is looking at the 3.3.5 exe to see if there is a way to increase the tri limit

rektbyfaith
Administrator
0
08-28-2024, 03:32 PM
#14
Archived author: Krutok • Posted: 2024-08-28T15:32:51.227000+00:00
Original source

https://streamable.com/uemz7x
Here is a video of how I did it with the model and I don't think I made any mistakes.
[Embed: Watch Blender_2024.08.28-17.18 | Streamable]
Watch "Blender_2024.08.28-17.18" on Streamable.
https://streamable.com/uemz7x
rektbyfaith
08-28-2024, 03:32 PM #14

Archived author: Krutok • Posted: 2024-08-28T15:32:51.227000+00:00
Original source

https://streamable.com/uemz7x
Here is a video of how I did it with the model and I don't think I made any mistakes.
[Embed: Watch Blender_2024.08.28-17.18 | Streamable]
Watch "Blender_2024.08.28-17.18" on Streamable.
https://streamable.com/uemz7x

rektbyfaith
Administrator
0
08-28-2024, 03:34 PM
#15
Archived author: Cronus • Posted: 2024-08-28T15:34:17.365000+00:00
Original source

The polygon mess he posted earlier
rektbyfaith
08-28-2024, 03:34 PM #15

Archived author: Cronus • Posted: 2024-08-28T15:34:17.365000+00:00
Original source

The polygon mess he posted earlier

rektbyfaith
Administrator
0
08-28-2024, 03:34 PM
#16
Archived author: Cronus • Posted: 2024-08-28T15:34:43.618000+00:00
Original source

https://discord.com/channels/40766404101...6997657600
rektbyfaith
08-28-2024, 03:34 PM #16

Archived author: Cronus • Posted: 2024-08-28T15:34:43.618000+00:00
Original source

https://discord.com/channels/40766404101...6997657600

rektbyfaith
Administrator
0
08-28-2024, 03:38 PM
#17
Archived author: Krutok • Posted: 2024-08-28T15:38:13.851000+00:00
Original source

This is another npc
rektbyfaith
08-28-2024, 03:38 PM #17

Archived author: Krutok • Posted: 2024-08-28T15:38:13.851000+00:00
Original source

This is another npc

rektbyfaith
Administrator
0
08-28-2024, 03:42 PM
#18
Archived author: Krutok • Posted: 2024-08-28T15:42:52.834000+00:00
Original source

and as you can see in the video, it only exports the skin files but not a modified m2 file in my export folder of m2mod. That's why I think this polygon chaos is happening.
rektbyfaith
08-28-2024, 03:42 PM #18

Archived author: Krutok • Posted: 2024-08-28T15:42:52.834000+00:00
Original source

and as you can see in the video, it only exports the skin files but not a modified m2 file in my export folder of m2mod. That's why I think this polygon chaos is happening.

rektbyfaith
Administrator
0
08-28-2024, 03:47 PM
#19
Archived author: Krutok • Posted: 2024-08-28T15:47:12.757000+00:00
Original source

Yes, the model has geosets and I want to keep them. It worked with other models like the mushroom that I ported and there was no polygon chaos.
According to <@210522236992356352> , you would have to split it up if the maximum number of tris in Blender exceeds 21.8k, but according to Blender it only has 19k, so less than that and should work normally.
rektbyfaith
08-28-2024, 03:47 PM #19

Archived author: Krutok • Posted: 2024-08-28T15:47:12.757000+00:00
Original source

Yes, the model has geosets and I want to keep them. It worked with other models like the mushroom that I ported and there was no polygon chaos.
According to <@210522236992356352> , you would have to split it up if the maximum number of tris in Blender exceeds 21.8k, but according to Blender it only has 19k, so less than that and should work normally.

Pages (2): Previous 1 2
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)