[DiscordArchive] oh, you mean the 3 into a 1 like the others?
[DiscordArchive] oh, you mean the 3 into a 1 like the others?
Archived author: Krutok • Posted: 2024-08-28T14:56:48.246000+00:00
Original source
I'm not currently playing retail but I've seen videos and the graphics have improved significantly.
![[Image: Screenshot_2024-08-28_170614.png?ex=690c...80f8b75ce&]](https://cdn.discordapp.com/attachments/446642261909045248/1278371102543974410/Screenshot_2024-08-28_170614.png?ex=690c119d&is=690ac01d&hm=f7884eb70ab7fa81566a2e0691130228d185a2ba983e69b6415143180f8b75ce&)
Archived author: Krutok • Posted: 2024-08-28T15:10:21.882000+00:00
Original source
Is it possible that the model in the m2 has too many vertices? Because it shows me almost 40k, although when I open the m2i file in Blender like <@210522236992356352> showed me, it only shows 19k, so everything is actually fine.
https://discord.com/channels/40766404101...6997657600
Is that why the model looks so broken?
![[Image: Screenshot_2024-08-28_170614.png?ex=690c...80f8b75ce&]](https://cdn.discordapp.com/attachments/446642261909045248/1278371102543974410/Screenshot_2024-08-28_170614.png?ex=690c119d&is=690ac01d&hm=f7884eb70ab7fa81566a2e0691130228d185a2ba983e69b6415143180f8b75ce&)
Archived author: Cronus • Posted: 2024-08-28T15:32:03.851000+00:00
Original source
No worries someone ik is looking at the 3.3.5 exe to see if there is a way to increase the tri limit
Archived author: Krutok • Posted: 2024-08-28T15:32:51.227000+00:00
Original source
https://streamable.com/uemz7x
Here is a video of how I did it with the model and I don't think I made any mistakes.
[Embed: Watch Blender_2024.08.28-17.18 | Streamable]
Watch "Blender_2024.08.28-17.18" on Streamable.
https://streamable.com/uemz7x
Archived author: Cronus • Posted: 2024-08-28T15:34:17.365000+00:00
Original source
The polygon mess he posted earlier
Archived author: Cronus • Posted: 2024-08-28T15:34:43.618000+00:00
Original source
https://discord.com/channels/40766404101...6997657600
Archived author: Krutok • Posted: 2024-08-28T15:38:13.851000+00:00
Original source
This is another npc
Archived author: Krutok • Posted: 2024-08-28T15:42:52.834000+00:00
Original source
and as you can see in the video, it only exports the skin files but not a modified m2 file in my export folder of m2mod. That's why I think this polygon chaos is happening.
Archived author: Krutok • Posted: 2024-08-28T15:47:12.757000+00:00
Original source
Yes, the model has geosets and I want to keep them. It worked with other models like the mushroom that I ported and there was no polygon chaos.
According to <@210522236992356352> , you would have to split it up if the maximum number of tris in Blender exceeds 21.8k, but according to Blender it only has 19k, so less than that and should work normally.