[DiscordArchive] But ran into some problems. Even a simple test with 1 upscaled texture from 128x64 to 512x256 did no
[DiscordArchive] But ran into some problems. Even a simple test with 1 upscaled texture from 128x64 to 512x256 did no
Archived author: Exurok • Posted: 2023-02-04T15:55:56.597000+00:00
Original source
Archived author: Deamon • Posted: 2023-02-04T15:56:58.466000+00:00
Original source
Bad implementation: use cpu and per pixel algorithm to copy pixels from component to target. (this can explain the compression and size hard lock(if there is one) )
Good implementation: use gpu and shaders for combining
Archived author: Deamon • Posted: 2023-02-04T15:57:33.925000+00:00
Original source
Im leaning to think that wotlk has bad implementation
Archived author: Exurok • Posted: 2023-02-04T15:58:18.301000+00:00
Original source
hell, makes good sense. its problaby what im encountering. and I'm on 1.12
Archived author: Exurok • Posted: 2023-02-04T15:59:07.104000+00:00
Original source
Anyone around here that can help shed more light on this? There has to be a way to go beyond 128x64