Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] where do i find that?

[DiscordArchive] where do i find that?

[DiscordArchive] where do i find that?

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rektbyfaith
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06-17-2022, 10:35 PM
#51
Archived author: ACHERAX • Posted: 2022-06-17T22:35:09.465000+00:00
Original source

Not sure what Ayahne's talking about really
rektbyfaith
06-17-2022, 10:35 PM #51

Archived author: ACHERAX • Posted: 2022-06-17T22:35:09.465000+00:00
Original source

Not sure what Ayahne's talking about really

rektbyfaith
Administrator
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06-17-2022, 10:35 PM
#52
Archived author: ACHERAX • Posted: 2022-06-17T22:35:18.555000+00:00
Original source

It's the same Globalseq whether you run at offset or not
rektbyfaith
06-17-2022, 10:35 PM #52

Archived author: ACHERAX • Posted: 2022-06-17T22:35:18.555000+00:00
Original source

It's the same Globalseq whether you run at offset or not

rektbyfaith
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06-17-2022, 10:35 PM
#53
Archived author: ACHERAX • Posted: 2022-06-17T22:35:42.019000+00:00
Original source

The resulting file still needs sequences linked up with the final timestamp
rektbyfaith
06-17-2022, 10:35 PM #53

Archived author: ACHERAX • Posted: 2022-06-17T22:35:42.019000+00:00
Original source

The resulting file still needs sequences linked up with the final timestamp

rektbyfaith
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06-17-2022, 10:36 PM
#54
Archived author: tyrallis • Posted: 2022-06-17T22:36:31.215000+00:00
Original source

so, i have to run the template first on the unmodified m2?
rektbyfaith
06-17-2022, 10:36 PM #54

Archived author: tyrallis • Posted: 2022-06-17T22:36:31.215000+00:00
Original source

so, i have to run the template first on the unmodified m2?

rektbyfaith
Administrator
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06-17-2022, 10:37 PM
#55
Archived author: ACHERAX • Posted: 2022-06-17T22:37:16.298000+00:00
Original source

Considering I just ran it on the fresh exported m2 at offset 0x8 and it had the same GlobalSeq value (1) and pointer (130h) as the converted file,
rektbyfaith
06-17-2022, 10:37 PM #55

Archived author: ACHERAX • Posted: 2022-06-17T22:37:16.298000+00:00
Original source

Considering I just ran it on the fresh exported m2 at offset 0x8 and it had the same GlobalSeq value (1) and pointer (130h) as the converted file,

rektbyfaith
Administrator
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06-17-2022, 10:37 PM
#56
Archived author: ACHERAX • Posted: 2022-06-17T22:37:19.390000+00:00
Original source

I'd say just do it my way.
rektbyfaith
06-17-2022, 10:37 PM #56

Archived author: ACHERAX • Posted: 2022-06-17T22:37:19.390000+00:00
Original source

I'd say just do it my way.

rektbyfaith
Administrator
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06-17-2022, 10:37 PM
#57
Archived author: tyrallis • Posted: 2022-06-17T22:37:48.559000+00:00
Original source

okay sure, let me txid it and convert
rektbyfaith
06-17-2022, 10:37 PM #57

Archived author: tyrallis • Posted: 2022-06-17T22:37:48.559000+00:00
Original source

okay sure, let me txid it and convert

rektbyfaith
Administrator
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06-17-2022, 10:40 PM
#58
Archived author: ACHERAX • Posted: 2022-06-17T22:40:18.934000+00:00
Original source

The only problem with my method, and I'm not sure any other method actually solves this problem, is that the textures all follow 1 sequence and end at the same timestamp
rektbyfaith
06-17-2022, 10:40 PM #58

Archived author: ACHERAX • Posted: 2022-06-17T22:40:18.934000+00:00
Original source

The only problem with my method, and I'm not sure any other method actually solves this problem, is that the textures all follow 1 sequence and end at the same timestamp

rektbyfaith
Administrator
0
06-17-2022, 10:40 PM
#59
Archived author: ACHERAX • Posted: 2022-06-17T22:40:35.011000+00:00
Original source

So if you have 2 texture animations that normally have shorter or longer sequences, 1 will bug out
rektbyfaith
06-17-2022, 10:40 PM #59

Archived author: ACHERAX • Posted: 2022-06-17T22:40:35.011000+00:00
Original source

So if you have 2 texture animations that normally have shorter or longer sequences, 1 will bug out

rektbyfaith
Administrator
0
06-17-2022, 10:43 PM
#60
Archived author: ACHERAX • Posted: 2022-06-17T22:43:23.782000+00:00
Original source

I'm sure if there's a solution to that problem, someone more experienced could answer your question, but this is just how I've been solving it for my converted files if they have animated textures that don't work automatically
rektbyfaith
06-17-2022, 10:43 PM #60

Archived author: ACHERAX • Posted: 2022-06-17T22:43:23.782000+00:00
Original source

I'm sure if there's a solution to that problem, someone more experienced could answer your question, but this is just how I've been solving it for my converted files if they have animated textures that don't work automatically

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