[DiscordArchive] what's next ? What should I do ? I found a comment here https://model-changing.net/forums/topic/1303
[DiscordArchive] what's next ? What should I do ? I found a comment here https://model-changing.net/forums/topic/1303
Archived author: Nap • Posted: 2021-07-29T18:30:47.460000+00:00
Original source
what's next ? What should I do ? I found a comment here https://model-changing.net/forums/topic/...l-for-335/ saying :
> - Morph ids are determined in CreatureDisplayInfo.dbc and CreatureModelData.dbc, once you convert your model down to WotLK you need to assign that data in those dbc files.
but how do I import these files into dbc files ?
Archived author: Hausa • Posted: 2021-07-29T18:33:11.904000+00:00
Original source
<@110424946458529792> download and use wdbx editor for dbc
Archived author: Hausa • Posted: 2021-07-29T18:33:52.600000+00:00
Original source
<@209319089930240004> you need to fix helms and texture component blp files
![[Image: unknown.png?ex=690c41dc&is=690af05c&hm=9...1a0669465&]](https://cdn.discordapp.com/attachments/446642261909045248/870374166807842836/unknown.png?ex=690c41dc&is=690af05c&hm=9c675389a55fc27ab1c2d232d9a6a0f23baaeab98db2ada7c5532211a0669465&)
Archived author: Nap • Posted: 2021-07-29T18:36:12.888000+00:00
Original source
Ok
![[Image: unknown.png?ex=690c41dc&is=690af05c&hm=9...1a0669465&]](https://cdn.discordapp.com/attachments/446642261909045248/870374166807842836/unknown.png?ex=690c41dc&is=690af05c&hm=9c675389a55fc27ab1c2d232d9a6a0f23baaeab98db2ada7c5532211a0669465&)
Archived author: Hausa • Posted: 2021-07-29T18:36:45.280000+00:00
Original source
Creaturedisplayinfo and creaaturemodeldata are what you need to edit
Archived author: Hausa • Posted: 2021-07-29T18:36:57.441000+00:00
Original source
U can figure those out by reading it
Archived author: Hausa • Posted: 2021-07-29T18:37:32.866000+00:00
Original source
<@209319089930240004> helm files need to be bef and not be_f on the m2 and skins for all races
Archived author: Hausa • Posted: 2021-07-29T18:37:58.490000+00:00
Original source
Texture components need to be blp to png, then rgb to index photo then back to blp and it'll work