Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] what's next ? What should I do ? I found a comment here https://model-changing.net/forums/topic/1303

[DiscordArchive] what's next ? What should I do ? I found a comment here https://model-changing.net/forums/topic/1303

[DiscordArchive] what's next ? What should I do ? I found a comment here https://model-changing.net/forums/topic/1303

rektbyfaith
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0
07-29-2021, 06:30 PM
#1
Archived author: Nap • Posted: 2021-07-29T18:30:47.460000+00:00
Original source

what's next ? What should I do ? I found a comment here https://model-changing.net/forums/topic/...l-for-335/ saying :
> - Morph ids are determined in CreatureDisplayInfo.dbc and CreatureModelData.dbc, once you convert your model down to WotLK you need to assign that data in those dbc files.
but how do I import these files into dbc files ?
rektbyfaith
07-29-2021, 06:30 PM #1

Archived author: Nap • Posted: 2021-07-29T18:30:47.460000+00:00
Original source

what's next ? What should I do ? I found a comment here https://model-changing.net/forums/topic/...l-for-335/ saying :
> - Morph ids are determined in CreatureDisplayInfo.dbc and CreatureModelData.dbc, once you convert your model down to WotLK you need to assign that data in those dbc files.
but how do I import these files into dbc files ?

rektbyfaith
Administrator
0
07-29-2021, 06:33 PM
#2
Archived author: Hausa • Posted: 2021-07-29T18:33:11.904000+00:00
Original source

<@110424946458529792> download and use wdbx editor for dbc
rektbyfaith
07-29-2021, 06:33 PM #2

Archived author: Hausa • Posted: 2021-07-29T18:33:11.904000+00:00
Original source

<@110424946458529792> download and use wdbx editor for dbc

rektbyfaith
Administrator
0
07-29-2021, 06:33 PM
#3
Archived author: Hausa • Posted: 2021-07-29T18:33:52.600000+00:00
Original source

<@209319089930240004> you need to fix helms and texture component blp files
rektbyfaith
07-29-2021, 06:33 PM #3

Archived author: Hausa • Posted: 2021-07-29T18:33:52.600000+00:00
Original source

<@209319089930240004> you need to fix helms and texture component blp files

rektbyfaith
Administrator
0
07-29-2021, 06:36 PM
#4
Archived author: Nap • Posted: 2021-07-29T18:36:12.888000+00:00
Original source

Ok
[Image: unknown.png?ex=690c41dc&is=690af05c&hm=9...1a0669465&]
rektbyfaith
07-29-2021, 06:36 PM #4

Archived author: Nap • Posted: 2021-07-29T18:36:12.888000+00:00
Original source

Ok
[Image: unknown.png?ex=690c41dc&is=690af05c&hm=9...1a0669465&]

rektbyfaith
Administrator
0
07-29-2021, 06:36 PM
#5
Archived author: Hausa • Posted: 2021-07-29T18:36:45.280000+00:00
Original source

Creaturedisplayinfo and creaaturemodeldata are what you need to edit
rektbyfaith
07-29-2021, 06:36 PM #5

Archived author: Hausa • Posted: 2021-07-29T18:36:45.280000+00:00
Original source

Creaturedisplayinfo and creaaturemodeldata are what you need to edit

rektbyfaith
Administrator
0
07-29-2021, 06:36 PM
#6
Archived author: Hausa • Posted: 2021-07-29T18:36:57.441000+00:00
Original source

U can figure those out by reading it
rektbyfaith
07-29-2021, 06:36 PM #6

Archived author: Hausa • Posted: 2021-07-29T18:36:57.441000+00:00
Original source

U can figure those out by reading it

rektbyfaith
Administrator
0
07-29-2021, 06:37 PM
#7
Archived author: Hausa • Posted: 2021-07-29T18:37:32.866000+00:00
Original source

<@209319089930240004> helm files need to be bef and not be_f on the m2 and skins for all races
rektbyfaith
07-29-2021, 06:37 PM #7

Archived author: Hausa • Posted: 2021-07-29T18:37:32.866000+00:00
Original source

<@209319089930240004> helm files need to be bef and not be_f on the m2 and skins for all races

rektbyfaith
Administrator
0
07-29-2021, 06:37 PM
#8
Archived author: Hausa • Posted: 2021-07-29T18:37:58.490000+00:00
Original source

Texture components need to be blp to png, then rgb to index photo then back to blp and it'll work
rektbyfaith
07-29-2021, 06:37 PM #8

Archived author: Hausa • Posted: 2021-07-29T18:37:58.490000+00:00
Original source

Texture components need to be blp to png, then rgb to index photo then back to blp and it'll work

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