[DiscordArchive] Whats the Shader name?
[DiscordArchive] Whats the Shader name?
Archived author: robinsch • Posted: 2025-04-29T17:31:34.958000+00:00
Original source
Whats the Shader name?
![[Image: image.png?ex=690c334b&is=690ae1cb&hm=cf9...7f122116a&]](https://cdn.discordapp.com/attachments/1086807686571642900/1366829904385282108/image.png?ex=690c334b&is=690ae1cb&hm=cf9123c32ff1dc34e772f2f3fc0435a095c7b8a38fcf258727b72607f122116a&)
Archived author: robinsch • Posted: 2025-04-29T17:34:03.752000+00:00
Original source
![[Image: image.png?ex=690c334b&is=690ae1cb&hm=cf9...7f122116a&]](https://cdn.discordapp.com/attachments/1086807686571642900/1366829904385282108/image.png?ex=690c334b&is=690ae1cb&hm=cf9123c32ff1dc34e772f2f3fc0435a095c7b8a38fcf258727b72607f122116a&)
Archived author: robinsch • Posted: 2025-04-29T17:34:05.805000+00:00
Original source
I guess it's this?
Archived author: intra • Posted: 2025-04-29T17:34:16.202000+00:00
Original source
I think so, looking up the dbc name rn
![[Image: image.png?ex=690c33bb&is=690ae23b&hm=b5e...f9cea1d47&]](https://cdn.discordapp.com/attachments/1086807686571642900/1366830372922593371/image.png?ex=690c33bb&is=690ae23b&hm=b5e54b5915cab014a4f12c968a423c1b23432a329f3ee602c6e3dc7f9cea1d47&)
Archived author: intra • Posted: 2025-04-29T17:35:55.432000+00:00
Original source
"String not found". 2 sec <:0009_Pepega:1301382428081782845>
![[Image: image.png?ex=690c33bb&is=690ae23b&hm=b5e...f9cea1d47&]](https://cdn.discordapp.com/attachments/1086807686571642900/1366830372922593371/image.png?ex=690c33bb&is=690ae23b&hm=b5e54b5915cab014a4f12c968a423c1b23432a329f3ee602c6e3dc7f9cea1d47&)
Archived author: robinsch • Posted: 2025-04-29T17:36:06.112000+00:00
Original source
I don't have this specific shader reversed but the params are stored in `0x00D44CA8` and size is 46 * 4 float
Archived author: robinsch • Posted: 2025-04-29T17:38:09.622000+00:00
Original source
and yes you can change the shader to whatever you want if you know how to push data; we changed the terrain shader to support texture scaling
Archived author: intra • Posted: 2025-04-29T17:39:04.954000+00:00
Original source
I don't atm, so I was just trying to learn what the DBC params meant
Archived author: intra • Posted: 2025-05-01T10:55:09.393000+00:00
Original source
Those are compiled shaders though. It can try to deduce some of what it does, but I don't think that's enough to go on to really map what the shader settings in the DBCs does to the actual shader itself
Archived author: intra • Posted: 2025-05-01T10:55:56.962000+00:00
Original source
But I would like to see if it's possible to obtain a decompiled version of vsLiquidProcWater