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[DiscordArchive] Support in terms of handling multiple players?

[DiscordArchive] Support in terms of handling multiple players?

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rektbyfaith
Administrator
0
03-19-2024, 07:34 PM
#1
Archived author: Thulz • Posted: 2024-03-19T19:34:58.088000+00:00
Original source

Support in terms of handling multiple players?
rektbyfaith
03-19-2024, 07:34 PM #1

Archived author: Thulz • Posted: 2024-03-19T19:34:58.088000+00:00
Original source

Support in terms of handling multiple players?

rektbyfaith
Administrator
0
03-19-2024, 07:35 PM
#2
Archived author: Nix • Posted: 2024-03-19T19:35:02.204000+00:00
Original source

Yes
rektbyfaith
03-19-2024, 07:35 PM #2

Archived author: Nix • Posted: 2024-03-19T19:35:02.204000+00:00
Original source

Yes

rektbyfaith
Administrator
0
03-19-2024, 07:35 PM
#3
Archived author: Nix • Posted: 2024-03-19T19:35:11.219000+00:00
Original source

If you want a couple hundred players, I'm sure you can handle that
rektbyfaith
03-19-2024, 07:35 PM #3

Archived author: Nix • Posted: 2024-03-19T19:35:11.219000+00:00
Original source

If you want a couple hundred players, I'm sure you can handle that

rektbyfaith
Administrator
0
03-19-2024, 07:35 PM
#4
Archived author: Nix • Posted: 2024-03-19T19:35:37.785000+00:00
Original source

If you want couple thousands, maybe something like the current emulators would be a feasible server backend if you hooked it up to your own game client
rektbyfaith
03-19-2024, 07:35 PM #4

Archived author: Nix • Posted: 2024-03-19T19:35:37.785000+00:00
Original source

If you want couple thousands, maybe something like the current emulators would be a feasible server backend if you hooked it up to your own game client

rektbyfaith
Administrator
0
03-19-2024, 07:35 PM
#5
Archived author: Nix • Posted: 2024-03-19T19:35:54.970000+00:00
Original source

If you want couple tens of thousands, you pretty much have to do stuff on your own
rektbyfaith
03-19-2024, 07:35 PM #5

Archived author: Nix • Posted: 2024-03-19T19:35:54.970000+00:00
Original source

If you want couple tens of thousands, you pretty much have to do stuff on your own

rektbyfaith
Administrator
0
03-19-2024, 07:36 PM
#6
Archived author: Thulz • Posted: 2024-03-19T19:36:12.131000+00:00
Original source

Wow
rektbyfaith
03-19-2024, 07:36 PM #6

Archived author: Thulz • Posted: 2024-03-19T19:36:12.131000+00:00
Original source

Wow

rektbyfaith
Administrator
0
03-19-2024, 07:36 PM
#7
Archived author: Thulz • Posted: 2024-03-19T19:36:26.956000+00:00
Original source

So if You do an MMORPG and it blows up You must craft your own enginr
rektbyfaith
03-19-2024, 07:36 PM #7

Archived author: Thulz • Posted: 2024-03-19T19:36:26.956000+00:00
Original source

So if You do an MMORPG and it blows up You must craft your own enginr

rektbyfaith
Administrator
0
03-19-2024, 07:36 PM
#8
Archived author: Nix • Posted: 2024-03-19T19:36:34.655000+00:00
Original source

Pretty much
rektbyfaith
03-19-2024, 07:36 PM #8

Archived author: Nix • Posted: 2024-03-19T19:36:34.655000+00:00
Original source

Pretty much

rektbyfaith
Administrator
0
03-19-2024, 07:36 PM
#9
Archived author: Nix • Posted: 2024-03-19T19:36:41.763000+00:00
Original source

Engines aren't made for MMO out of the box
rektbyfaith
03-19-2024, 07:36 PM #9

Archived author: Nix • Posted: 2024-03-19T19:36:41.763000+00:00
Original source

Engines aren't made for MMO out of the box

rektbyfaith
Administrator
0
03-19-2024, 07:36 PM
#10
Archived author: Nix • Posted: 2024-03-19T19:36:51.025000+00:00
Original source

They're generally "general purpose" so they have to be able to be flexible
rektbyfaith
03-19-2024, 07:36 PM #10

Archived author: Nix • Posted: 2024-03-19T19:36:51.025000+00:00
Original source

They're generally "general purpose" so they have to be able to be flexible

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