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[DiscordArchive] Oh? did you fix it?

[DiscordArchive] Oh? did you fix it?

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rektbyfaith
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01-30-2024, 09:43 PM
#1
Archived author: Tamamo-no-Bae • Posted: 2024-01-30T21:43:13.366000+00:00
Original source

Oh? did you fix it?
rektbyfaith
01-30-2024, 09:43 PM #1

Archived author: Tamamo-no-Bae • Posted: 2024-01-30T21:43:13.366000+00:00
Original source

Oh? did you fix it?

rektbyfaith
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01-30-2024, 09:43 PM
#2
Archived author: 4bhorrent • Posted: 2024-01-30T21:43:27.586000+00:00
Original source

sun struct at `00D38E28`
moon struct at `00D38E48`
moon2 struct at `00D38E68`

you are interested in the 4th block of 4 bytes... sun and moon have values in there, the one for moon2 is always 0 - i think those are flags in there
rektbyfaith
01-30-2024, 09:43 PM #2

Archived author: 4bhorrent • Posted: 2024-01-30T21:43:27.586000+00:00
Original source

sun struct at `00D38E28`
moon struct at `00D38E48`
moon2 struct at `00D38E68`

you are interested in the 4th block of 4 bytes... sun and moon have values in there, the one for moon2 is always 0 - i think those are flags in there

rektbyfaith
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01-30-2024, 09:43 PM
#3
Archived author: Lyswh • Posted: 2024-01-30T21:43:42.971000+00:00
Original source

One question, maybe you know <@250706991515828224>

I've been thinking of removing ParticleType and Head_or_Tail import from WBS, and just export always a 0 for example, as from that info, it's not used in LK, and that got replaced in Cata+ with actually useful data.

I was tinkering before with a model making a bone really large in one axis to deform the particle and see if something happens from changing from head to tail, but yeah, nothing, also, from past experience i'd say particle type is useless too and not used.

I'm pretty sure of it all, but just to make sure before doing it
[Image: image.png?ex=690c6dce&is=690b1c4e&hm=0ae...5cc2b0fb2&]
rektbyfaith
01-30-2024, 09:43 PM #3

Archived author: Lyswh • Posted: 2024-01-30T21:43:42.971000+00:00
Original source

One question, maybe you know <@250706991515828224>

I've been thinking of removing ParticleType and Head_or_Tail import from WBS, and just export always a 0 for example, as from that info, it's not used in LK, and that got replaced in Cata+ with actually useful data.

I was tinkering before with a model making a bone really large in one axis to deform the particle and see if something happens from changing from head to tail, but yeah, nothing, also, from past experience i'd say particle type is useless too and not used.

I'm pretty sure of it all, but just to make sure before doing it
[Image: image.png?ex=690c6dce&is=690b1c4e&hm=0ae...5cc2b0fb2&]

rektbyfaith
Administrator
0
01-30-2024, 09:44 PM
#4
Archived author: Tamamo-no-Bae • Posted: 2024-01-30T21:44:01.562000+00:00
Original source

And yeah I looked into it but found no way to solve it
rektbyfaith
01-30-2024, 09:44 PM #4

Archived author: Tamamo-no-Bae • Posted: 2024-01-30T21:44:01.562000+00:00
Original source

And yeah I looked into it but found no way to solve it

rektbyfaith
Administrator
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01-30-2024, 09:44 PM
#5
Archived author: 4bhorrent • Posted: 2024-01-30T21:44:34.913000+00:00
Original source


[Image: image.png?ex=690c6e02&is=690b1c82&hm=fa9...df38a71dd&]
rektbyfaith
01-30-2024, 09:44 PM #5

Archived author: 4bhorrent • Posted: 2024-01-30T21:44:34.913000+00:00
Original source


[Image: image.png?ex=690c6e02&is=690b1c82&hm=fa9...df38a71dd&]

rektbyfaith
Administrator
0
01-30-2024, 09:45 PM
#6
Archived author: 4bhorrent • Posted: 2024-01-30T21:45:07.453000+00:00
Original source

sun and moon change those flags, prb depending on time of day... i just set it to a static, non-zero value, just to see if it shows up again... and yes, it does ^^
rektbyfaith
01-30-2024, 09:45 PM #6

Archived author: 4bhorrent • Posted: 2024-01-30T21:45:07.453000+00:00
Original source

sun and moon change those flags, prb depending on time of day... i just set it to a static, non-zero value, just to see if it shows up again... and yes, it does ^^

rektbyfaith
Administrator
0
01-30-2024, 09:45 PM
#7
Archived author: Deamon • Posted: 2024-01-30T21:45:24.766000+00:00
Original source

Maybe? Idk tbh. I was REing particles in Cata and Legion+
rektbyfaith
01-30-2024, 09:45 PM #7

Archived author: Deamon • Posted: 2024-01-30T21:45:24.766000+00:00
Original source

Maybe? Idk tbh. I was REing particles in Cata and Legion+

rektbyfaith
Administrator
0
01-30-2024, 09:46 PM
#8
Archived author: Deamon • Posted: 2024-01-30T21:46:07.151000+00:00
Original source

The particle type still exist, but it's determined in the code using different logic
rektbyfaith
01-30-2024, 09:46 PM #8

Archived author: Deamon • Posted: 2024-01-30T21:46:07.151000+00:00
Original source

The particle type still exist, but it's determined in the code using different logic

rektbyfaith
Administrator
0
01-30-2024, 09:47 PM
#9
Archived author: 4bhorrent • Posted: 2024-01-30T21:47:01.557000+00:00
Original source

just changed the flags (if those are flags)... changes the intensity/transparency etc
[Image: image.png?ex=690c6e95&is=690b1d15&hm=06f...c6077d263&]

[Image: image.png?ex=690c6e95&is=690b1d15&hm=262...f91307fcb&]
rektbyfaith
01-30-2024, 09:47 PM #9

Archived author: 4bhorrent • Posted: 2024-01-30T21:47:01.557000+00:00
Original source

just changed the flags (if those are flags)... changes the intensity/transparency etc
[Image: image.png?ex=690c6e95&is=690b1d15&hm=06f...c6077d263&]

[Image: image.png?ex=690c6e95&is=690b1d15&hm=262...f91307fcb&]

rektbyfaith
Administrator
0
01-30-2024, 09:47 PM
#10
Archived author: Deamon • Posted: 2024-01-30T21:47:10.677000+00:00
Original source

`Head_or_Tail` probably is used in WotLK, but I do not know for sure, cause I didn't look into that part
rektbyfaith
01-30-2024, 09:47 PM #10

Archived author: Deamon • Posted: 2024-01-30T21:47:10.677000+00:00
Original source

`Head_or_Tail` probably is used in WotLK, but I do not know for sure, cause I didn't look into that part

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