Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Hi guys. Has anyone played around with UNIT_FLAG2_DO_NOT_FADE_IN at all?

[DiscordArchive] Hi guys. Has anyone played around with UNIT_FLAG2_DO_NOT_FADE_IN at all?

[DiscordArchive] Hi guys. Has anyone played around with UNIT_FLAG2_DO_NOT_FADE_IN at all?

rektbyfaith
Administrator
0
11-06-2023, 05:43 PM
#1
Archived author: will0x539 • Posted: 2023-11-06T17:43:16.431000+00:00
Original source

Hi guys. Has anyone played around with UNIT_FLAG2_DO_NOT_FADE_IN at all?
rektbyfaith
11-06-2023, 05:43 PM #1

Archived author: will0x539 • Posted: 2023-11-06T17:43:16.431000+00:00
Original source

Hi guys. Has anyone played around with UNIT_FLAG2_DO_NOT_FADE_IN at all?

rektbyfaith
Administrator
0
11-06-2023, 05:44 PM
#2
Archived author: will0x539 • Posted: 2023-11-06T17:44:22.041000+00:00
Original source

Neither
```spawnedCreature->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DO_NOT_FADE_IN);```
or
```spawnedCreature->SetUnitFlag2(UNIT_FLAG2_DO_NOT_FADE_IN);```
seem to work
rektbyfaith
11-06-2023, 05:44 PM #2

Archived author: will0x539 • Posted: 2023-11-06T17:44:22.041000+00:00
Original source

Neither
```spawnedCreature->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DO_NOT_FADE_IN);```
or
```spawnedCreature->SetUnitFlag2(UNIT_FLAG2_DO_NOT_FADE_IN);```
seem to work

rektbyfaith
Administrator
0
11-06-2023, 06:03 PM
#3
Archived author: robinsch • Posted: 2023-11-06T18:03:31.538000+00:00
Original source

Atleast in 335 it has no implementation
rektbyfaith
11-06-2023, 06:03 PM #3

Archived author: robinsch • Posted: 2023-11-06T18:03:31.538000+00:00
Original source

Atleast in 335 it has no implementation

rektbyfaith
Administrator
0
11-06-2023, 06:03 PM
#4
Archived author: robinsch • Posted: 2023-11-06T18:03:56.815000+00:00
Original source

There is a function in CGObjects_C vtable that defines if something should fade in
rektbyfaith
11-06-2023, 06:03 PM #4

Archived author: robinsch • Posted: 2023-11-06T18:03:56.815000+00:00
Original source

There is a function in CGObjects_C vtable that defines if something should fade in

rektbyfaith
Administrator
0
11-07-2023, 05:15 PM
#5
Archived author: robinsch • Posted: 2023-11-07T17:15:12.405000+00:00
Original source

It does
[Image: 1fecc597c3ee075e94890aa4edb93488.png?ex=...cb22dea1a&]
rektbyfaith
11-07-2023, 05:15 PM #5

Archived author: robinsch • Posted: 2023-11-07T17:15:12.405000+00:00
Original source

It does
[Image: 1fecc597c3ee075e94890aa4edb93488.png?ex=...cb22dea1a&]

rektbyfaith
Administrator
0
11-07-2023, 05:19 PM
#6
Archived author: robinsch • Posted: 2023-11-07T17:19:40.416000+00:00
Original source

nice bug blizzard, parent ::Init function simply check base implementation (returns 1) and then does the fade, after that checks child implementation but doesn't "unset" fade.
rektbyfaith
11-07-2023, 05:19 PM #6

Archived author: robinsch • Posted: 2023-11-07T17:19:40.416000+00:00
Original source

nice bug blizzard, parent ::Init function simply check base implementation (returns 1) and then does the fade, after that checks child implementation but doesn't "unset" fade.

rektbyfaith
Administrator
0
11-07-2023, 05:27 PM
#7
Archived author: Bench • Posted: 2023-11-07T17:27:00.903000+00:00
Original source

Multidollar indie company
rektbyfaith
11-07-2023, 05:27 PM #7

Archived author: Bench • Posted: 2023-11-07T17:27:00.903000+00:00
Original source

Multidollar indie company

rektbyfaith
Administrator
0
11-07-2023, 05:48 PM
#8
Archived author: robinsch • Posted: 2023-11-07T17:48:51.330000+00:00
Original source

https://streamable.com/8r906a
[Embed: 2023-11-07 18-47-50]
https://streamable.com/8r906a
rektbyfaith
11-07-2023, 05:48 PM #8

Archived author: robinsch • Posted: 2023-11-07T17:48:51.330000+00:00
Original source

https://streamable.com/8r906a
[Embed: 2023-11-07 18-47-50]
https://streamable.com/8r906a

rektbyfaith
Administrator
0
11-07-2023, 06:20 PM
#9
Archived author: whatwere • Posted: 2023-11-07T18:20:45.681000+00:00
Original source

Damn I was looking for this for hours once, good find lmao
rektbyfaith
11-07-2023, 06:20 PM #9

Archived author: whatwere • Posted: 2023-11-07T18:20:45.681000+00:00
Original source

Damn I was looking for this for hours once, good find lmao

rektbyfaith
Administrator
0
11-07-2023, 06:22 PM
#10
Archived author: will0x539 • Posted: 2023-11-07T18:22:21.350000+00:00
Original source

It's bugged You will need to fix with ASM
rektbyfaith
11-07-2023, 06:22 PM #10

Archived author: will0x539 • Posted: 2023-11-07T18:22:21.350000+00:00
Original source

It's bugged You will need to fix with ASM

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