[DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?
[DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?
Archived author: Nix • Posted: 2023-08-21T22:24:04.774000+00:00
Original source
I believe there was a talk on it
Archived author: Nix • Posted: 2023-08-21T22:24:40.552000+00:00
Original source
but you know it's clientside for sure due to a lot of the hacking that went on early where a player would kill everyone even if out of sight
Archived author: will0x539 • Posted: 2023-08-21T22:25:38.051000+00:00
Original source
Yep I remember
Archived author: Everjunior • Posted: 2023-08-21T22:26:10.526000+00:00
Original source
Something like that already made by Hyjarion
https://youtu.be/lKc48yRL6YM
[Embed: Action Combat System Dev Preview]
Been working on this in the past few months and its core development finally got this far that I was finally able to put some basic spells together for testing purposes.
It's not in the video, but I also did real shooting duels with other player and there turned out sadly the idea doesn't really as good as I thought to be for PvP, while the enem...
https://www.youtube.com/watch?v=lKc48yRL6YM
Archived author: will0x539 • Posted: 2023-08-21T22:26:43.998000+00:00
Original source
This was a prototype iirc and had collision issues. It wouldn’t work with my game due to high movement speed etc
Archived author: robinsch • Posted: 2023-08-21T22:27:58.739000+00:00
Original source
movement code is utterly terrible on TC if you don’t fix lag compensation and movement speed ack packets
Archived author: will0x539 • Posted: 2023-08-21T22:27:59.885000+00:00
Original source
I didn’t have insights into quality of his detection algorithm but it was all server side. I made a similar prototype already actually with primitive collision detection. Wasn’t performant enough
Archived author: Azarchius • Posted: 2023-08-21T22:30:41.193000+00:00
Original source
ah your collision system is just hit detection for action combat, there shouldn't be lag concerns if it's orchestrated server side unless you've got a ton of players, I thought you were talking about something else
if your plan is to do something like that video, that is
Archived author: Azarchius • Posted: 2023-08-21T22:31:32.343000+00:00
Original source
imagined 'collision-based combat' to be something else lol, action combat, okay yeah
Archived author: will0x539 • Posted: 2023-08-21T22:34:41.608000+00:00
Original source
Collision based combat is meant to imply that spells can also collide and interact with other spells. Prob unclear of me, my bad. Yes essentially what Hyjarion attempted, but like I said, we compared approaches, had the same approach and the collision detection tick just wasn’t up to speed. If a player was running towards a projectile, sometimes it wouldn’t register etc