Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?

[DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?

[DiscordArchive] Btw how do you know how pubg approach it? Personal research or read somewhere?

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rektbyfaith
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08-21-2023, 10:24 PM
#11
Archived author: Nix • Posted: 2023-08-21T22:24:04.774000+00:00
Original source

I believe there was a talk on it
rektbyfaith
08-21-2023, 10:24 PM #11

Archived author: Nix • Posted: 2023-08-21T22:24:04.774000+00:00
Original source

I believe there was a talk on it

rektbyfaith
Administrator
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08-21-2023, 10:24 PM
#12
Archived author: Nix • Posted: 2023-08-21T22:24:40.552000+00:00
Original source

but you know it's clientside for sure due to a lot of the hacking that went on early where a player would kill everyone even if out of sight
rektbyfaith
08-21-2023, 10:24 PM #12

Archived author: Nix • Posted: 2023-08-21T22:24:40.552000+00:00
Original source

but you know it's clientside for sure due to a lot of the hacking that went on early where a player would kill everyone even if out of sight

rektbyfaith
Administrator
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08-21-2023, 10:25 PM
#13
Archived author: will0x539 • Posted: 2023-08-21T22:25:38.051000+00:00
Original source

Yep I remember
rektbyfaith
08-21-2023, 10:25 PM #13

Archived author: will0x539 • Posted: 2023-08-21T22:25:38.051000+00:00
Original source

Yep I remember

rektbyfaith
Administrator
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08-21-2023, 10:26 PM
#14
Archived author: Everjunior • Posted: 2023-08-21T22:26:10.526000+00:00
Original source

Something like that already made by Hyjarion

https://youtu.be/lKc48yRL6YM
[Embed: Action Combat System Dev Preview]
Been working on this in the past few months and its core development finally got this far that I was finally able to put some basic spells together for testing purposes.
It's not in the video, but I also did real shooting duels with other player and there turned out sadly the idea doesn't really as good as I thought to be for PvP, while the enem...
https://www.youtube.com/watch?v=lKc48yRL6YM
rektbyfaith
08-21-2023, 10:26 PM #14

Archived author: Everjunior • Posted: 2023-08-21T22:26:10.526000+00:00
Original source

Something like that already made by Hyjarion

https://youtu.be/lKc48yRL6YM
[Embed: Action Combat System Dev Preview]
Been working on this in the past few months and its core development finally got this far that I was finally able to put some basic spells together for testing purposes.
It's not in the video, but I also did real shooting duels with other player and there turned out sadly the idea doesn't really as good as I thought to be for PvP, while the enem...
https://www.youtube.com/watch?v=lKc48yRL6YM

rektbyfaith
Administrator
0
08-21-2023, 10:26 PM
#15
Archived author: will0x539 • Posted: 2023-08-21T22:26:43.998000+00:00
Original source

This was a prototype iirc and had collision issues. It wouldn’t work with my game due to high movement speed etc
rektbyfaith
08-21-2023, 10:26 PM #15

Archived author: will0x539 • Posted: 2023-08-21T22:26:43.998000+00:00
Original source

This was a prototype iirc and had collision issues. It wouldn’t work with my game due to high movement speed etc

rektbyfaith
Administrator
0
08-21-2023, 10:27 PM
#16
Archived author: robinsch • Posted: 2023-08-21T22:27:58.739000+00:00
Original source

movement code is utterly terrible on TC if you don’t fix lag compensation and movement speed ack packets
rektbyfaith
08-21-2023, 10:27 PM #16

Archived author: robinsch • Posted: 2023-08-21T22:27:58.739000+00:00
Original source

movement code is utterly terrible on TC if you don’t fix lag compensation and movement speed ack packets

rektbyfaith
Administrator
0
08-21-2023, 10:27 PM
#17
Archived author: will0x539 • Posted: 2023-08-21T22:27:59.885000+00:00
Original source

I didn’t have insights into quality of his detection algorithm but it was all server side. I made a similar prototype already actually with primitive collision detection. Wasn’t performant enough
rektbyfaith
08-21-2023, 10:27 PM #17

Archived author: will0x539 • Posted: 2023-08-21T22:27:59.885000+00:00
Original source

I didn’t have insights into quality of his detection algorithm but it was all server side. I made a similar prototype already actually with primitive collision detection. Wasn’t performant enough

rektbyfaith
Administrator
0
08-21-2023, 10:30 PM
#18
Archived author: Azarchius • Posted: 2023-08-21T22:30:41.193000+00:00
Original source

ah your collision system is just hit detection for action combat, there shouldn't be lag concerns if it's orchestrated server side unless you've got a ton of players, I thought you were talking about something else

if your plan is to do something like that video, that is
rektbyfaith
08-21-2023, 10:30 PM #18

Archived author: Azarchius • Posted: 2023-08-21T22:30:41.193000+00:00
Original source

ah your collision system is just hit detection for action combat, there shouldn't be lag concerns if it's orchestrated server side unless you've got a ton of players, I thought you were talking about something else

if your plan is to do something like that video, that is

rektbyfaith
Administrator
0
08-21-2023, 10:31 PM
#19
Archived author: Azarchius • Posted: 2023-08-21T22:31:32.343000+00:00
Original source

imagined 'collision-based combat' to be something else lol, action combat, okay yeah
rektbyfaith
08-21-2023, 10:31 PM #19

Archived author: Azarchius • Posted: 2023-08-21T22:31:32.343000+00:00
Original source

imagined 'collision-based combat' to be something else lol, action combat, okay yeah

rektbyfaith
Administrator
0
08-21-2023, 10:34 PM
#20
Archived author: will0x539 • Posted: 2023-08-21T22:34:41.608000+00:00
Original source

Collision based combat is meant to imply that spells can also collide and interact with other spells. Prob unclear of me, my bad. Yes essentially what Hyjarion attempted, but like I said, we compared approaches, had the same approach and the collision detection tick just wasn’t up to speed. If a player was running towards a projectile, sometimes it wouldn’t register etc
rektbyfaith
08-21-2023, 10:34 PM #20

Archived author: will0x539 • Posted: 2023-08-21T22:34:41.608000+00:00
Original source

Collision based combat is meant to imply that spells can also collide and interact with other spells. Prob unclear of me, my bad. Yes essentially what Hyjarion attempted, but like I said, we compared approaches, had the same approach and the collision detection tick just wasn’t up to speed. If a player was running towards a projectile, sometimes it wouldn’t register etc

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