[DiscordArchive] do you have to implement a whole physics engine for pathing/walking to behave "decently" or just sna
[DiscordArchive] do you have to implement a whole physics engine for pathing/walking to behave "decently" or just sna
Archived author: Titi • Posted: 2023-07-01T18:39:11.705000+00:00
Original source
maybe a jump ? that may require physics
Archived author: robinsch • Posted: 2023-07-01T18:39:26.247000+00:00
Original source
No a jump is just Z offset
Archived author: Titi • Posted: 2023-07-01T18:39:36.782000+00:00
Original source
I mean, a WoW like jump
Archived author: Nix • Posted: 2023-07-01T18:39:52.076000+00:00
Original source
Wow basically does the same
Archived author: ReynoldsCahoon • Posted: 2023-07-01T18:40:03.089000+00:00
Original source
https://discord.com/channels/40766404101...3242819665
Archived author: Titi • Posted: 2023-07-01T18:40:23.413000+00:00
Original source
also if landing on steep terrain, player would need to "slide" down I guess. there's many details
Archived author: Nix • Posted: 2023-07-01T18:40:55.854000+00:00
Original source
Yeah, but overall simple compared to a full fletched physics engine
Archived author: Titi • Posted: 2023-07-01T18:43:26.375000+00:00
Original source
noggit doesn't know how to texture character models yet and it's not somethnig I wanna bother with rn so you'd probably just play as a murloc or something
Archived author: robinsch • Posted: 2023-07-01T18:43:46.863000+00:00
Original source
just use the wow client for ingame view tbh
Archived author: Titi • Posted: 2023-07-01T18:44:31.351000+00:00
Original source
without some noggit sync/hot reload feature it's too slow to use