Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] do you have to implement a whole physics engine for pathing/walking to behave "decently" or just sna

[DiscordArchive] do you have to implement a whole physics engine for pathing/walking to behave "decently" or just sna

[DiscordArchive] do you have to implement a whole physics engine for pathing/walking to behave "decently" or just sna

Pages (3): 1 2 3 Next
rektbyfaith
Administrator
0
07-01-2023, 06:34 PM
#1
Archived author: Titi • Posted: 2023-07-01T18:34:20.860000+00:00
Original source

do you have to implement a whole physics engine for pathing/walking to behave "decently" or just snapping to ground and checking if triangles angle is "climbable" is enough just to be "usable" ?
rektbyfaith
07-01-2023, 06:34 PM #1

Archived author: Titi • Posted: 2023-07-01T18:34:20.860000+00:00
Original source

do you have to implement a whole physics engine for pathing/walking to behave "decently" or just snapping to ground and checking if triangles angle is "climbable" is enough just to be "usable" ?

rektbyfaith
Administrator
0
07-01-2023, 06:36 PM
#2
Archived author: Nix • Posted: 2023-07-01T18:36:36.920000+00:00
Original source

A whole physics engine is definitely not needed for simple pathing.

Wow's physics are relatively simple
rektbyfaith
07-01-2023, 06:36 PM #2

Archived author: Nix • Posted: 2023-07-01T18:36:36.920000+00:00
Original source

A whole physics engine is definitely not needed for simple pathing.

Wow's physics are relatively simple

rektbyfaith
Administrator
0
07-01-2023, 06:37 PM
#3
Archived author: Titi • Posted: 2023-07-01T18:37:28.351000+00:00
Original source

not sure how much work a "walk" mode in noggit would be, but if there's no need for complex collision and physics it's pretty much just snap model to ground, move with inputs, place camera, do terrain check for pathing
rektbyfaith
07-01-2023, 06:37 PM #3

Archived author: Titi • Posted: 2023-07-01T18:37:28.351000+00:00
Original source

not sure how much work a "walk" mode in noggit would be, but if there's no need for complex collision and physics it's pretty much just snap model to ground, move with inputs, place camera, do terrain check for pathing

rektbyfaith
Administrator
0
07-01-2023, 06:37 PM
#4
Archived author: Titi • Posted: 2023-07-01T18:37:41.429000+00:00
Original source

for something very basic
rektbyfaith
07-01-2023, 06:37 PM #4

Archived author: Titi • Posted: 2023-07-01T18:37:41.429000+00:00
Original source

for something very basic

rektbyfaith
Administrator
0
07-01-2023, 06:37 PM
#5
Archived author: Nix • Posted: 2023-07-01T18:37:58.662000+00:00
Original source

Terrain only is extremely simple of course
rektbyfaith
07-01-2023, 06:37 PM #5

Archived author: Nix • Posted: 2023-07-01T18:37:58.662000+00:00
Original source

Terrain only is extremely simple of course

rektbyfaith
Administrator
0
07-01-2023, 06:38 PM
#6
Archived author: Nix • Posted: 2023-07-01T18:38:16.199000+00:00
Original source

You don't even need any kind of real physics for that
rektbyfaith
07-01-2023, 06:38 PM #6

Archived author: Nix • Posted: 2023-07-01T18:38:16.199000+00:00
Original source

You don't even need any kind of real physics for that

rektbyfaith
Administrator
0
07-01-2023, 06:38 PM
#7
Archived author: Nix • Posted: 2023-07-01T18:38:30.154000+00:00
Original source

Just a height calculation based on position in the grid
rektbyfaith
07-01-2023, 06:38 PM #7

Archived author: Nix • Posted: 2023-07-01T18:38:30.154000+00:00
Original source

Just a height calculation based on position in the grid

rektbyfaith
Administrator
0
07-01-2023, 06:38 PM
#8
Archived author: Nix • Posted: 2023-07-01T18:38:47.021000+00:00
Original source

That would probably be a couple of hours
rektbyfaith
07-01-2023, 06:38 PM #8

Archived author: Nix • Posted: 2023-07-01T18:38:47.021000+00:00
Original source

That would probably be a couple of hours

rektbyfaith
Administrator
0
07-01-2023, 06:38 PM
#9
Archived author: Titi • Posted: 2023-07-01T18:38:49.087000+00:00
Original source

still need to implement some basic gravity also
rektbyfaith
07-01-2023, 06:38 PM #9

Archived author: Titi • Posted: 2023-07-01T18:38:49.087000+00:00
Original source

still need to implement some basic gravity also

rektbyfaith
Administrator
0
07-01-2023, 06:39 PM
#10
Archived author: robinsch • Posted: 2023-07-01T18:39:05.738000+00:00
Original source

You avoid a lot of problems if you just do first person
rektbyfaith
07-01-2023, 06:39 PM #10

Archived author: robinsch • Posted: 2023-07-01T18:39:05.738000+00:00
Original source

You avoid a lot of problems if you just do first person

Pages (3): 1 2 3 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)