[DiscordArchive] So I guess I was close to that there. Was wondering what it does with the model frame.
[DiscordArchive] So I guess I was close to that there. Was wondering what it does with the model frame.
Archived author: robinsch • Posted: 2025-06-15T16:12:49.292000+00:00
Original source
i mean it's not really the packet but rather how the client does auto targeting, aoe ground spells, vehicle / transport logic with spells.
Archived author: Widget • Posted: 2025-06-15T16:13:52.133000+00:00
Original source
this puts turtels ue attempt into different perspective
Archived author: Saty • Posted: 2025-06-15T16:14:33.625000+00:00
Original source
I mean might just be that I am underestimating it, but all that doesn't sound to hard.
I mean I could already guess how most of that probably works
Archived author: Saty • Posted: 2025-06-15T16:16:05.734000+00:00
Original source
Like even transports. I would just assume wow does the same as every other solution out there:
Attach travelers to the object itself and perform matrix offsets on it
Archived author: Saty • Posted: 2025-06-15T16:19:27.115000+00:00
Original source
The thing that scares me the most is all rendering and physics related.
Those are the things that are hard for me. Like accurate lighting and shaders. And getting the movement and physics feel or work the same
Archived author: robinsch • Posted: 2025-06-15T16:20:43.093000+00:00
Original source
I think that's the easiest part
Archived author: Titi • Posted: 2025-06-15T16:20:48.840000+00:00
Original source
at least wow doesn't have any physic other than pathing
Archived author: robinsch • Posted: 2025-06-15T16:20:50.625000+00:00
Original source
just another noggit *name your color*
Archived author: robinsch • Posted: 2025-06-15T16:21:03.631000+00:00
Original source
missiles
Archived author: Widget • Posted: 2025-06-15T16:21:05.027000+00:00
Original source
jumping <:kekw:941844139882987570>