Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] So I guess I was close to that there. Was wondering what it does with the model frame.

[DiscordArchive] So I guess I was close to that there. Was wondering what it does with the model frame.

[DiscordArchive] So I guess I was close to that there. Was wondering what it does with the model frame.

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rektbyfaith
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06-15-2025, 04:03 PM
#31
Archived author: Saty • Posted: 2025-06-15T16:03:57.071000+00:00
Original source

Tho for my best guesses so far with minimal decompiling, pretty good I would say.
rektbyfaith
06-15-2025, 04:03 PM #31

Archived author: Saty • Posted: 2025-06-15T16:03:57.071000+00:00
Original source

Tho for my best guesses so far with minimal decompiling, pretty good I would say.

rektbyfaith
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06-15-2025, 04:04 PM
#32
Archived author: robinsch • Posted: 2025-06-15T16:04:42.687000+00:00
Original source

gameplay code is where it starts to become an issue; the client is so feature rich in how most systems work you cannot even remotely think of how some stuff works without diving into reversing it fully
rektbyfaith
06-15-2025, 04:04 PM #32

Archived author: robinsch • Posted: 2025-06-15T16:04:42.687000+00:00
Original source

gameplay code is where it starts to become an issue; the client is so feature rich in how most systems work you cannot even remotely think of how some stuff works without diving into reversing it fully

rektbyfaith
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06-15-2025, 04:05 PM
#33
Archived author: Saty • Posted: 2025-06-15T16:05:29.199000+00:00
Original source

Yeah, that's why I sit my butt down and dig into it as deep as I can.
I mean currently the plan is just to get the character screen and character creation working 100%
rektbyfaith
06-15-2025, 04:05 PM #33

Archived author: Saty • Posted: 2025-06-15T16:05:29.199000+00:00
Original source

Yeah, that's why I sit my butt down and dig into it as deep as I can.
I mean currently the plan is just to get the character screen and character creation working 100%

rektbyfaith
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06-15-2025, 04:05 PM
#34
Archived author: Titi • Posted: 2025-06-15T16:05:35.518000+00:00
Original source

yeah that's why i'm not the edge on the twow unreal stuff, would be sooo much work to make it behave exactly like the actual game
rektbyfaith
06-15-2025, 04:05 PM #34

Archived author: Titi • Posted: 2025-06-15T16:05:35.518000+00:00
Original source

yeah that's why i'm not the edge on the twow unreal stuff, would be sooo much work to make it behave exactly like the actual game

rektbyfaith
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06-15-2025, 04:05 PM
#35
Archived author: Saty • Posted: 2025-06-15T16:05:40.422000+00:00
Original source

And then maaaaybe basic world loading and walking
rektbyfaith
06-15-2025, 04:05 PM #35

Archived author: Saty • Posted: 2025-06-15T16:05:40.422000+00:00
Original source

And then maaaaybe basic world loading and walking

rektbyfaith
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06-15-2025, 04:06 PM
#36
Archived author: [GLFY] Mitche • Posted: 2025-06-15T16:06:05.675000+00:00
Original source

just use AI to fully deconstruct the .exe /s
rektbyfaith
06-15-2025, 04:06 PM #36

Archived author: [GLFY] Mitche • Posted: 2025-06-15T16:06:05.675000+00:00
Original source

just use AI to fully deconstruct the .exe /s

rektbyfaith
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06-15-2025, 04:07 PM
#37
Archived author: robinsch • Posted: 2025-06-15T16:07:00.043000+00:00
Original source

I think it can be done. Just time consuming - but if you try to create a copy based on "how you think" stuff should work then there is no way it will become close to it
rektbyfaith
06-15-2025, 04:07 PM #37

Archived author: robinsch • Posted: 2025-06-15T16:07:00.043000+00:00
Original source

I think it can be done. Just time consuming - but if you try to create a copy based on "how you think" stuff should work then there is no way it will become close to it

rektbyfaith
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06-15-2025, 04:08 PM
#38
Archived author: Saty • Posted: 2025-06-15T16:08:04.155000+00:00
Original source

Yeah I already dug a few graves that need refactoring.
Funny thing is tho, that after I made my mistakes and began fixing them, I decompiled it and looked how wow does it.
And my idea of a fix was actually 1:1 what wow does
rektbyfaith
06-15-2025, 04:08 PM #38

Archived author: Saty • Posted: 2025-06-15T16:08:04.155000+00:00
Original source

Yeah I already dug a few graves that need refactoring.
Funny thing is tho, that after I made my mistakes and began fixing them, I decompiled it and looked how wow does it.
And my idea of a fix was actually 1:1 what wow does

rektbyfaith
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06-15-2025, 04:08 PM
#39
Archived author: Widget • Posted: 2025-06-15T16:08:06.872000+00:00
Original source

wow in unity before wow in unreal
rektbyfaith
06-15-2025, 04:08 PM #39

Archived author: Widget • Posted: 2025-06-15T16:08:06.872000+00:00
Original source

wow in unity before wow in unreal

rektbyfaith
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06-15-2025, 04:08 PM
#40
Archived author: robinsch • Posted: 2025-06-15T16:08:09.623000+00:00
Original source

and ofc you need a ton of experience with serverside + clientside stuff
rektbyfaith
06-15-2025, 04:08 PM #40

Archived author: robinsch • Posted: 2025-06-15T16:08:09.623000+00:00
Original source

and ofc you need a ton of experience with serverside + clientside stuff

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