[DiscordArchive] I'm curious how it's handled from a dbc perspective. Isn't it the DBC that decides what clutter mode
[DiscordArchive] I'm curious how it's handled from a dbc perspective. Isn't it the DBC that decides what clutter mode
![[Image: image.png?ex=690c8b7a&is=690b39fa&hm=aa5...67b975d0a&]](https://cdn.discordapp.com/attachments/408013572430626817/1201675721400131635/image.png?ex=690c8b7a&is=690b39fa&hm=aa589d3b89975451621d7d27e3dfab5b2fe28c768eb781411a19db767b975d0a&)
Archived author: Titi • Posted: 2024-01-29T23:50:18.083000+00:00
Original source
I already talked to an OG vanilla map designer about it to try to get some info
![[Image: image.png?ex=690c8b7a&is=690b39fa&hm=aa5...67b975d0a&]](https://cdn.discordapp.com/attachments/408013572430626817/1201675721400131635/image.png?ex=690c8b7a&is=690b39fa&hm=aa589d3b89975451621d7d27e3dfab5b2fe28c768eb781411a19db767b975d0a&)
Archived author: intra • Posted: 2024-01-29T23:52:40.684000+00:00
Original source
Something really nice to have would be a super simple DBC browser that lets us browse existing entries and select among those.
Archived author: intra • Posted: 2024-01-29T23:55:52.364000+00:00
Original source
My workflow right now is:
1) Open WMV and find the nodxt ground clutter model
2) open GroundEffectDoodad.dbc and find the `doodad ID` of the doodad using the corresponding model
3) open GroundEffectTexture.dbc and find the ID that uses the corresponding `doodad IDs` I want to use
4) open wow ground effect generator/fixer tools and drag the adts onto them then type the GroundEffectTexture ID I want to use for the corresponding tileset texture.
Archived author: intra • Posted: 2024-01-29T23:56:48.713000+00:00
Original source
I really wish there was a way to combine the first 3 steps.
That's to say, Noggit lets me open a list that display all the GroundEffectTextures while displaying what model name they are using (possibly even given a 3d preview of the models)
Archived author: Titi • Posted: 2024-01-29T23:56:49.270000+00:00
Original source
yeah forgot to talk about this, my idea was to scan all other instances of that same texture on the map and build a list of "pre existing" effects for it
Archived author: Titi • Posted: 2024-01-29T23:57:34.458000+00:00
Original source
I think browsing the dbc is useless, it's just a list of thousands of random non related settings
Archived author: Titi • Posted: 2024-01-29T23:57:52.805000+00:00
Original source
like, 10.000+
Archived author: intra • Posted: 2024-01-29T23:58:04.865000+00:00
Original source
I don't really wanna browse the full DBC I just want a way to select from a list of ground effect textures I can already use.
Archived author: Titi • Posted: 2024-01-29T23:58:33.798000+00:00
Original source
not noggit with noggit if it writes new entries though
Archived author: intra • Posted: 2024-01-29T23:59:13.796000+00:00
Original source
Hmm yeah, but wouldn't your way of doing it end up constantly generating new entries every time?