Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I'm curious how it's handled from a dbc perspective. Isn't it the DBC that decides what clutter mode

[DiscordArchive] I'm curious how it's handled from a dbc perspective. Isn't it the DBC that decides what clutter mode

[DiscordArchive] I'm curious how it's handled from a dbc perspective. Isn't it the DBC that decides what clutter mode

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rektbyfaith
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01-29-2024, 11:50 PM
#11
Archived author: Titi • Posted: 2024-01-29T23:50:18.083000+00:00
Original source

I already talked to an OG vanilla map designer about it to try to get some info
[Image: image.png?ex=690c8b7a&is=690b39fa&hm=aa5...67b975d0a&]
rektbyfaith
01-29-2024, 11:50 PM #11

Archived author: Titi • Posted: 2024-01-29T23:50:18.083000+00:00
Original source

I already talked to an OG vanilla map designer about it to try to get some info
[Image: image.png?ex=690c8b7a&is=690b39fa&hm=aa5...67b975d0a&]

rektbyfaith
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01-29-2024, 11:52 PM
#12
Archived author: intra • Posted: 2024-01-29T23:52:40.684000+00:00
Original source

Something really nice to have would be a super simple DBC browser that lets us browse existing entries and select among those.
rektbyfaith
01-29-2024, 11:52 PM #12

Archived author: intra • Posted: 2024-01-29T23:52:40.684000+00:00
Original source

Something really nice to have would be a super simple DBC browser that lets us browse existing entries and select among those.

rektbyfaith
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01-29-2024, 11:55 PM
#13
Archived author: intra • Posted: 2024-01-29T23:55:52.364000+00:00
Original source

My workflow right now is:

1) Open WMV and find the nodxt ground clutter model

2) open GroundEffectDoodad.dbc and find the `doodad ID` of the doodad using the corresponding model

3) open GroundEffectTexture.dbc and find the ID that uses the corresponding `doodad IDs` I want to use

4) open wow ground effect generator/fixer tools and drag the adts onto them then type the GroundEffectTexture ID I want to use for the corresponding tileset texture.
rektbyfaith
01-29-2024, 11:55 PM #13

Archived author: intra • Posted: 2024-01-29T23:55:52.364000+00:00
Original source

My workflow right now is:

1) Open WMV and find the nodxt ground clutter model

2) open GroundEffectDoodad.dbc and find the `doodad ID` of the doodad using the corresponding model

3) open GroundEffectTexture.dbc and find the ID that uses the corresponding `doodad IDs` I want to use

4) open wow ground effect generator/fixer tools and drag the adts onto them then type the GroundEffectTexture ID I want to use for the corresponding tileset texture.

rektbyfaith
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01-29-2024, 11:56 PM
#14
Archived author: intra • Posted: 2024-01-29T23:56:48.713000+00:00
Original source

I really wish there was a way to combine the first 3 steps.

That's to say, Noggit lets me open a list that display all the GroundEffectTextures while displaying what model name they are using (possibly even given a 3d preview of the models)
rektbyfaith
01-29-2024, 11:56 PM #14

Archived author: intra • Posted: 2024-01-29T23:56:48.713000+00:00
Original source

I really wish there was a way to combine the first 3 steps.

That's to say, Noggit lets me open a list that display all the GroundEffectTextures while displaying what model name they are using (possibly even given a 3d preview of the models)

rektbyfaith
Administrator
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01-29-2024, 11:56 PM
#15
Archived author: Titi • Posted: 2024-01-29T23:56:49.270000+00:00
Original source

yeah forgot to talk about this, my idea was to scan all other instances of that same texture on the map and build a list of "pre existing" effects for it
rektbyfaith
01-29-2024, 11:56 PM #15

Archived author: Titi • Posted: 2024-01-29T23:56:49.270000+00:00
Original source

yeah forgot to talk about this, my idea was to scan all other instances of that same texture on the map and build a list of "pre existing" effects for it

rektbyfaith
Administrator
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01-29-2024, 11:57 PM
#16
Archived author: Titi • Posted: 2024-01-29T23:57:34.458000+00:00
Original source

I think browsing the dbc is useless, it's just a list of thousands of random non related settings
rektbyfaith
01-29-2024, 11:57 PM #16

Archived author: Titi • Posted: 2024-01-29T23:57:34.458000+00:00
Original source

I think browsing the dbc is useless, it's just a list of thousands of random non related settings

rektbyfaith
Administrator
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01-29-2024, 11:57 PM
#17
Archived author: Titi • Posted: 2024-01-29T23:57:52.805000+00:00
Original source

like, 10.000+
rektbyfaith
01-29-2024, 11:57 PM #17

Archived author: Titi • Posted: 2024-01-29T23:57:52.805000+00:00
Original source

like, 10.000+

rektbyfaith
Administrator
0
01-29-2024, 11:58 PM
#18
Archived author: intra • Posted: 2024-01-29T23:58:04.865000+00:00
Original source

I don't really wanna browse the full DBC I just want a way to select from a list of ground effect textures I can already use.
rektbyfaith
01-29-2024, 11:58 PM #18

Archived author: intra • Posted: 2024-01-29T23:58:04.865000+00:00
Original source

I don't really wanna browse the full DBC I just want a way to select from a list of ground effect textures I can already use.

rektbyfaith
Administrator
0
01-29-2024, 11:58 PM
#19
Archived author: Titi • Posted: 2024-01-29T23:58:33.798000+00:00
Original source

not noggit with noggit if it writes new entries though
rektbyfaith
01-29-2024, 11:58 PM #19

Archived author: Titi • Posted: 2024-01-29T23:58:33.798000+00:00
Original source

not noggit with noggit if it writes new entries though

rektbyfaith
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01-29-2024, 11:59 PM
#20
Archived author: intra • Posted: 2024-01-29T23:59:13.796000+00:00
Original source

Hmm yeah, but wouldn't your way of doing it end up constantly generating new entries every time?
rektbyfaith
01-29-2024, 11:59 PM #20

Archived author: intra • Posted: 2024-01-29T23:59:13.796000+00:00
Original source

Hmm yeah, but wouldn't your way of doing it end up constantly generating new entries every time?

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