[DiscordArchive] you're planning to add light editing to spell editor ?
[DiscordArchive] you're planning to add light editing to spell editor ?
Archived author: stoneharry • Posted: 2023-03-09T22:29:45.470000+00:00
Original source
spelleditor matches the DBC structure 1:1, the emulators don't match it exactly
Archived author: stoneharry • Posted: 2023-03-09T22:29:54.895000+00:00
Original source
since server side spells do not need all the data
Archived author: Rymercyble • Posted: 2023-03-09T22:30:15.558000+00:00
Original source
i mean i got custom db for dbcs
Archived author: Titi • Posted: 2023-03-09T22:31:11.542000+00:00
Original source
what about placing the light spheres
Archived author: stoneharry • Posted: 2023-03-09T22:31:39.822000+00:00
Original source
You can use a query to convert DBC coords <-> in game coords
Archived author: Titi • Posted: 2023-03-09T22:31:57.404000+00:00
Original source
I mean, to accurately place it
Archived author: stoneharry • Posted: 2023-03-09T22:32:10.928000+00:00
Original source
I don't need any more accuracy than that
Archived author: stoneharry • Posted: 2023-03-09T22:32:19.191000+00:00
Original source
in game with a set range is fine
Archived author: stoneharry • Posted: 2023-03-09T22:33:07.570000+00:00
Original source
```sql
SELECT id,mapid,(17066-posZ/36) AS "x",(17066.666-posX/36) AS "y",(posY/36) AS "z",falloffStart,falloffEnd,paramsclear FROM light WHERE id IN (2488, 2490, 2508, 2509)
```
for example
Archived author: stoneharry • Posted: 2023-03-09T22:50:26.990000+00:00
Original source
https://i.imgur.com/s8nDs1k.jpeghttps://...om/s8nDs1k