[DiscordArchive] A depth selection is a bit scuffed though, wouldn't it be possible to do it based on visibility ?
[DiscordArchive] A depth selection is a bit scuffed though, wouldn't it be possible to do it based on visibility ?
Archived author: Titi • Posted: 2022-11-15T19:01:11.185000+00:00
Original source
A depth selection is a bit scuffed though, wouldn't it be possible to do it based on visibility ?
Archived author: Titi • Posted: 2022-11-15T19:02:11.739000+00:00
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Also does holding shift select more or resets the selection ?
Archived author: Kaev • Posted: 2022-11-15T19:03:26.021000+00:00
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No, this is why i made the depth check
Archived author: Kaev • Posted: 2022-11-15T19:03:30.786000+00:00
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Select more
Archived author: Kaev • Posted: 2022-11-15T19:04:45.725000+00:00
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At least not with a reasonable amount of work
Archived author: Kaev • Posted: 2022-11-15T19:05:17.082000+00:00
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Because afaik you would need to add occlusion culling for models for that
Archived author: Kaev • Posted: 2022-11-15T19:05:28.170000+00:00
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and there's probably a good reason why Skarn didn't do yet
Archived author: Intemporel • Posted: 2022-11-15T19:06:43.149000+00:00
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Th depth is cool, but you also need to add toggle to disable it just in case user want to select quickly all model in a zone
Archived author: Titi • Posted: 2022-11-15T19:07:44.939000+00:00
Original source
Yeah hopefully some 5head can implement visibility based sélection later