Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] like the area id's?

[DiscordArchive] like the area id's?

[DiscordArchive] like the area id's?

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rektbyfaith
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11-14-2022, 08:09 PM
#1
Archived author: Lyswh • Posted: 2022-11-14T20:09:17.449000+00:00
Original source

like the area id's?
rektbyfaith
11-14-2022, 08:09 PM #1

Archived author: Lyswh • Posted: 2022-11-14T20:09:17.449000+00:00
Original source

like the area id's?

rektbyfaith
Administrator
0
11-14-2022, 08:10 PM
#2
Archived author: Titi • Posted: 2022-11-14T20:10:19.051000+00:00
Original source

it looks more based on he zone's color than random
rektbyfaith
11-14-2022, 08:10 PM #2

Archived author: Titi • Posted: 2022-11-14T20:10:19.051000+00:00
Original source

it looks more based on he zone's color than random

rektbyfaith
Administrator
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11-14-2022, 08:15 PM
#3
Archived author: Intemporel • Posted: 2022-11-14T20:15:23.417000+00:00
Original source

Ambiant color and diffuse color for current sky
rektbyfaith
11-14-2022, 08:15 PM #3

Archived author: Intemporel • Posted: 2022-11-14T20:15:23.417000+00:00
Original source

Ambiant color and diffuse color for current sky

rektbyfaith
Administrator
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11-14-2022, 08:33 PM
#4
Archived author: Titi • Posted: 2022-11-14T20:33:31.078000+00:00
Original source

so regarding some further WDL work, I noticed some WDL do have some WMO placements.
those are specific low res WMO models without any textures that look like this(hand palced by me) :
how should noggit handle this ? should they be loaded into map data with a special variable, maybe toggle their visibiltiy with a filter and allow users to place those ?
or don't add any user controls for it and simply load the og WDL data and rewrite it
[Image: image.png?ex=690c5d5a&is=690b0bda&hm=7f3...d6ec0f3f5&]

[Image: image.png?ex=690c5d5a&is=690b0bda&hm=156...1507054da&]
rektbyfaith
11-14-2022, 08:33 PM #4

Archived author: Titi • Posted: 2022-11-14T20:33:31.078000+00:00
Original source

so regarding some further WDL work, I noticed some WDL do have some WMO placements.
those are specific low res WMO models without any textures that look like this(hand palced by me) :
how should noggit handle this ? should they be loaded into map data with a special variable, maybe toggle their visibiltiy with a filter and allow users to place those ?
or don't add any user controls for it and simply load the og WDL data and rewrite it
[Image: image.png?ex=690c5d5a&is=690b0bda&hm=7f3...d6ec0f3f5&]

[Image: image.png?ex=690c5d5a&is=690b0bda&hm=156...1507054da&]

rektbyfaith
Administrator
0
11-14-2022, 08:34 PM
#5
Archived author: Lyswh • Posted: 2022-11-14T20:34:46.472000+00:00
Original source

omg, so thats why there're wmo's without any texture at all
rektbyfaith
11-14-2022, 08:34 PM #5

Archived author: Lyswh • Posted: 2022-11-14T20:34:46.472000+00:00
Original source

omg, so thats why there're wmo's without any texture at all

rektbyfaith
Administrator
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11-14-2022, 08:35 PM
#6
Archived author: Titi • Posted: 2022-11-14T20:35:09.909000+00:00
Original source

they seem extremly rare, Outland, EK and kalimdor don't have any, I only know of those 3 in Northrend
rektbyfaith
11-14-2022, 08:35 PM #6

Archived author: Titi • Posted: 2022-11-14T20:35:09.909000+00:00
Original source

they seem extremly rare, Outland, EK and kalimdor don't have any, I only know of those 3 in Northrend

rektbyfaith
Administrator
0
11-14-2022, 08:35 PM
#7
Archived author: Titi • Posted: 2022-11-14T20:35:39.274000+00:00
Original source

most of those are probably just unfinished
rektbyfaith
11-14-2022, 08:35 PM #7

Archived author: Titi • Posted: 2022-11-14T20:35:39.274000+00:00
Original source

most of those are probably just unfinished

rektbyfaith
Administrator
0
11-14-2022, 08:35 PM
#8
Archived author: Lyswh • Posted: 2022-11-14T20:35:49.360000+00:00
Original source

yeah ik ik
rektbyfaith
11-14-2022, 08:35 PM #8

Archived author: Lyswh • Posted: 2022-11-14T20:35:49.360000+00:00
Original source

yeah ik ik

rektbyfaith
Administrator
0
11-14-2022, 08:36 PM
#9
Archived author: Lyswh • Posted: 2022-11-14T20:36:06.307000+00:00
Original source

hmm for custom maps it'd nice i guess to have control over it, but i guess having them load and save for original maps that have them would be alright
rektbyfaith
11-14-2022, 08:36 PM #9

Archived author: Lyswh • Posted: 2022-11-14T20:36:06.307000+00:00
Original source

hmm for custom maps it'd nice i guess to have control over it, but i guess having them load and save for original maps that have them would be alright

rektbyfaith
Administrator
0
11-14-2022, 08:36 PM
#10
Archived author: Lyswh • Posted: 2022-11-14T20:36:19.259000+00:00
Original source

no need for control over it I guess, for now
rektbyfaith
11-14-2022, 08:36 PM #10

Archived author: Lyswh • Posted: 2022-11-14T20:36:19.259000+00:00
Original source

no need for control over it I guess, for now

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