[DiscordArchive] Forgive me, haven't used recent Noggit, but last time I had heard there wasn't a way to generate a f
[DiscordArchive] Forgive me, haven't used recent Noggit, but last time I had heard there wasn't a way to generate a f
Archived author: Titi • Posted: 2022-11-14T00:02:58.718000+00:00
Original source
I might finish the area editor tomorrow (or at least release a first version with probs tons of bugs)
Archived author: Lyswh • Posted: 2022-11-14T00:08:01.219000+00:00
Original source
Btw for the model replacer, right now there's the script and well, it works, but for the function I'd suggest having a multiplier, so if I change a tree thats bigger than another one, i can add a 1.X multiplier for the replaced model to be bigger, and also a Z Modifier, to add +X or -X to the height of the replaced model, so it doesnt fly
Archived author: ReynoldsCahoon • Posted: 2022-11-14T00:08:10.106000+00:00
Original source
Do a lot of these features exist in specific branches, or do they get merged fairly quickly into main?
Archived author: Titi • Posted: 2022-11-14T00:08:33.728000+00:00
Original source
could simply have an option to snap to terrain
Archived author: Lyswh • Posted: 2022-11-14T00:09:10.856000+00:00
Original source
It depends for some things like rocks, or some models have the center a bit to low, and even if you snap it, it can be floating, it just depends a lot