Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Forgive me, haven't used recent Noggit, but last time I had heard there wasn't a way to generate a f

[DiscordArchive] Forgive me, haven't used recent Noggit, but last time I had heard there wasn't a way to generate a f

[DiscordArchive] Forgive me, haven't used recent Noggit, but last time I had heard there wasn't a way to generate a f

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rektbyfaith
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11-13-2022, 11:56 PM
#11
Archived author: Lyswh • Posted: 2022-11-13T23:56:15.207000+00:00
Original source

Maybe i'd go first with things like wdl/water flags/taxi points/groundeffects, (things that improve how the map looks ingame, or functions that really matter), and then some others that make your life easier like the chunk operations, the moving objects while editing terrain (i suggested this one in the red discord),

Of course, if you've already some functions started, like the chunk operations as you showed, that's fine too
rektbyfaith
11-13-2022, 11:56 PM #11

Archived author: Lyswh • Posted: 2022-11-13T23:56:15.207000+00:00
Original source

Maybe i'd go first with things like wdl/water flags/taxi points/groundeffects, (things that improve how the map looks ingame, or functions that really matter), and then some others that make your life easier like the chunk operations, the moving objects while editing terrain (i suggested this one in the red discord),

Of course, if you've already some functions started, like the chunk operations as you showed, that's fine too

rektbyfaith
Administrator
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11-13-2022, 11:57 PM
#12
Archived author: Titi • Posted: 2022-11-13T23:57:52.321000+00:00
Original source

I know several people currently have unusable/fucked maps from an old noggit bug that fucked liquid flags and are waiting for this feature
rektbyfaith
11-13-2022, 11:57 PM #12

Archived author: Titi • Posted: 2022-11-13T23:57:52.321000+00:00
Original source

I know several people currently have unusable/fucked maps from an old noggit bug that fucked liquid flags and are waiting for this feature

rektbyfaith
Administrator
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11-13-2022, 11:59 PM
#13
Archived author: Lyswh • Posted: 2022-11-13T23:59:16.723000+00:00
Original source

A problem with npc's not walking into the water? I had a problem with water and vmaps last year and i fixed it somehow, but yeah i'd be useful for lots of things
rektbyfaith
11-13-2022, 11:59 PM #13

Archived author: Lyswh • Posted: 2022-11-13T23:59:16.723000+00:00
Original source

A problem with npc's not walking into the water? I had a problem with water and vmaps last year and i fixed it somehow, but yeah i'd be useful for lots of things

rektbyfaith
Administrator
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11-14-2022, 12:00 AM
#14
Archived author: Titi • Posted: 2022-11-14T00:00:18.303000+00:00
Original source

nah, just coast lines having the fatigue flag.
your bug comes from the extractors prob, TC's water maps is currently completely broken
rektbyfaith
11-14-2022, 12:00 AM #14

Archived author: Titi • Posted: 2022-11-14T00:00:18.303000+00:00
Original source

nah, just coast lines having the fatigue flag.
your bug comes from the extractors prob, TC's water maps is currently completely broken

rektbyfaith
Administrator
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11-14-2022, 12:01 AM
#15
Archived author: Lyswh • Posted: 2022-11-14T00:01:11.551000+00:00
Original source

I see yeah the fatigue thing is important yup, we just have that entirely disabled, and i'd like to activate fatigue in the server, if the fatigue could be done well
rektbyfaith
11-14-2022, 12:01 AM #15

Archived author: Lyswh • Posted: 2022-11-14T00:01:11.551000+00:00
Original source

I see yeah the fatigue thing is important yup, we just have that entirely disabled, and i'd like to activate fatigue in the server, if the fatigue could be done well

rektbyfaith
Administrator
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11-14-2022, 12:01 AM
#16
Archived author: Lyswh • Posted: 2022-11-14T00:01:30.118000+00:00
Original source

also, I can live with moving my objects after the terrain (even if I suggested that), or without the chunk operations for now, as we've been for 10+ years, but some functions are a must i think
rektbyfaith
11-14-2022, 12:01 AM #16

Archived author: Lyswh • Posted: 2022-11-14T00:01:30.118000+00:00
Original source

also, I can live with moving my objects after the terrain (even if I suggested that), or without the chunk operations for now, as we've been for 10+ years, but some functions are a must i think

rektbyfaith
Administrator
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11-14-2022, 12:01 AM
#17
Archived author: Lyswh • Posted: 2022-11-14T00:01:45.631000+00:00
Original source

Personally i'd go first for WDL generation and later ground effects
rektbyfaith
11-14-2022, 12:01 AM #17

Archived author: Lyswh • Posted: 2022-11-14T00:01:45.631000+00:00
Original source

Personally i'd go first for WDL generation and later ground effects

rektbyfaith
Administrator
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11-14-2022, 12:02 AM
#18
Archived author: Titi • Posted: 2022-11-14T00:02:08.793000+00:00
Original source

well there are other tools to generate WDL so it's also in the QOL category
rektbyfaith
11-14-2022, 12:02 AM #18

Archived author: Titi • Posted: 2022-11-14T00:02:08.793000+00:00
Original source

well there are other tools to generate WDL so it's also in the QOL category

rektbyfaith
Administrator
0
11-14-2022, 12:02 AM
#19
Archived author: Titi • Posted: 2022-11-14T00:02:29.922000+00:00
Original source

but it's fairly easy to do so it might be the next thing we add
rektbyfaith
11-14-2022, 12:02 AM #19

Archived author: Titi • Posted: 2022-11-14T00:02:29.922000+00:00
Original source

but it's fairly easy to do so it might be the next thing we add

rektbyfaith
Administrator
0
11-14-2022, 12:02 AM
#20
Archived author: Lyswh • Posted: 2022-11-14T00:02:39.006000+00:00
Original source

yeah
rektbyfaith
11-14-2022, 12:02 AM #20

Archived author: Lyswh • Posted: 2022-11-14T00:02:39.006000+00:00
Original source

yeah

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