Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@213383518842126336> any plans to add UID syncing via DB to noggit?

[DiscordArchive] <@213383518842126336> any plans to add UID syncing via DB to noggit?

[DiscordArchive] <@213383518842126336> any plans to add UID syncing via DB to noggit?

rektbyfaith
Administrator
0
11-09-2022, 06:30 PM
#1
Archived author: intra • Posted: 2022-11-09T18:30:01.959000+00:00
Original source

<@213383518842126336> any plans to add UID syncing via DB to noggit?
rektbyfaith
11-09-2022, 06:30 PM #1

Archived author: intra • Posted: 2022-11-09T18:30:01.959000+00:00
Original source

<@213383518842126336> any plans to add UID syncing via DB to noggit?

rektbyfaith
Administrator
0
11-09-2022, 06:39 PM
#2
Archived author: Valaryon • Posted: 2022-11-09T18:39:26.275000+00:00
Original source

You can use a Git repository as a workaround if you ensure map editors are constantly downloading the latest changes.
rektbyfaith
11-09-2022, 06:39 PM #2

Archived author: Valaryon • Posted: 2022-11-09T18:39:26.275000+00:00
Original source

You can use a Git repository as a workaround if you ensure map editors are constantly downloading the latest changes.

rektbyfaith
Administrator
0
11-09-2022, 06:42 PM
#3
Archived author: intra • Posted: 2022-11-09T18:42:30.257000+00:00
Original source

that's the current approach, but it does occasionally happen that they're not synced up to latest version. also, multiple people simultaneously working can mess things up
rektbyfaith
11-09-2022, 06:42 PM #3

Archived author: intra • Posted: 2022-11-09T18:42:30.257000+00:00
Original source

that's the current approach, but it does occasionally happen that they're not synced up to latest version. also, multiple people simultaneously working can mess things up

rektbyfaith
Administrator
0
11-09-2022, 06:42 PM
#4
Archived author: Deleted User • Posted: 2022-11-09T18:42:58.497000+00:00
Original source

Yeah that doesn't work well for us when 2 people want to edit the same map at roughly the same time.
rektbyfaith
11-09-2022, 06:42 PM #4

Archived author: Deleted User • Posted: 2022-11-09T18:42:58.497000+00:00
Original source

Yeah that doesn't work well for us when 2 people want to edit the same map at roughly the same time.

rektbyfaith
Administrator
0
11-09-2022, 06:45 PM
#5
Archived author: Valaryon • Posted: 2022-11-09T18:45:25.420000+00:00
Original source

Our approach is ensuring editors work on different ADTs and if they are precise you can avoid conflicts. If there is conflicts, there are Git methods that you can pick and choose which ADTs to merge. Inefficient, but useful.
rektbyfaith
11-09-2022, 06:45 PM #5

Archived author: Valaryon • Posted: 2022-11-09T18:45:25.420000+00:00
Original source

Our approach is ensuring editors work on different ADTs and if they are precise you can avoid conflicts. If there is conflicts, there are Git methods that you can pick and choose which ADTs to merge. Inefficient, but useful.

rektbyfaith
Administrator
0
11-09-2022, 06:48 PM
#6
Archived author: Deleted User • Posted: 2022-11-09T18:48:17.940000+00:00
Original source

That doesn't really resolve the UID issue though no? We've had it where someone adds models to stranglethorn and someone else adds models to westfall and they're close enough that the client can crash due to the UID mismatch and noggit warns about it too. We find ourselves having to regen UID's for a whole map at least once a month.
rektbyfaith
11-09-2022, 06:48 PM #6

Archived author: Deleted User • Posted: 2022-11-09T18:48:17.940000+00:00
Original source

That doesn't really resolve the UID issue though no? We've had it where someone adds models to stranglethorn and someone else adds models to westfall and they're close enough that the client can crash due to the UID mismatch and noggit warns about it too. We find ourselves having to regen UID's for a whole map at least once a month.

rektbyfaith
Administrator
0
11-09-2022, 06:48 PM
#7
Archived author: Deleted User • Posted: 2022-11-09T18:48:54.134000+00:00
Original source

The edits are kept easily enough so we haven't lost any models but pushing 1gb of adt's that often sucks
rektbyfaith
11-09-2022, 06:48 PM #7

Archived author: Deleted User • Posted: 2022-11-09T18:48:54.134000+00:00
Original source

The edits are kept easily enough so we haven't lost any models but pushing 1gb of adt's that often sucks

rektbyfaith
Administrator
0
11-09-2022, 07:22 PM
#8
Archived author: Valaryon • Posted: 2022-11-09T19:22:15.419000+00:00
Original source

You need to Git sync UID too, revert if UID issues occur - but the issue of working on same ADTs can be resolved with Git merge management.
rektbyfaith
11-09-2022, 07:22 PM #8

Archived author: Valaryon • Posted: 2022-11-09T19:22:15.419000+00:00
Original source

You need to Git sync UID too, revert if UID issues occur - but the issue of working on same ADTs can be resolved with Git merge management.

Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)