Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Do you by chance have a CMapChunk structure for it named?

[DiscordArchive] Do you by chance have a CMapChunk structure for it named?

[DiscordArchive] Do you by chance have a CMapChunk structure for it named?

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rektbyfaith
Administrator
0
11-21-2021, 08:03 PM
#1
Archived author: Skarn • Posted: 2021-11-21T20:03:04.669000+00:00
Original source

Do you by chance have a CMapChunk structure for it named?
rektbyfaith
11-21-2021, 08:03 PM #1

Archived author: Skarn • Posted: 2021-11-21T20:03:04.669000+00:00
Original source

Do you by chance have a CMapChunk structure for it named?

rektbyfaith
Administrator
0
11-21-2021, 08:03 PM
#2
Archived author: Skarn • Posted: 2021-11-21T20:03:12.289000+00:00
Original source

(or partly named)
rektbyfaith
11-21-2021, 08:03 PM #2

Archived author: Skarn • Posted: 2021-11-21T20:03:12.289000+00:00
Original source

(or partly named)

rektbyfaith
Administrator
0
11-21-2021, 08:04 PM
#3
Archived author: Deamon • Posted: 2021-11-21T20:04:10.786000+00:00
Original source

Unlikely. But let me check
rektbyfaith
11-21-2021, 08:04 PM #3

Archived author: Deamon • Posted: 2021-11-21T20:04:10.786000+00:00
Original source

Unlikely. But let me check

rektbyfaith
Administrator
0
11-21-2021, 08:06 PM
#4
Archived author: Deamon • Posted: 2021-11-21T20:06:33.270000+00:00
Original source

<@!197724887387734016>
```cpp
struct __attribute__((packed)) __attribute__((aligned(4))) CMapChunk
{
CMapBaseObj _;
CMapArea *m_parentArea;
CMap *m_parentMap;
CWorldMap *worldMap;
CAaBox m_aaBox;
CAaBox field_40;
CAaBox field_58;
C3Vector pos;
uint something_x;
uint something_y;
char hole_mask[8];
__int16 present_data;
__attribute__((aligned(4))) CDetailDoodadChunk *m_detailDoodadChunk;
CMapRenderChunk *m_renderChunk;
int mcnk.flags;
int areaId;
__int16 mcrd_count;
__int16 mcrw_count;
__int16 mcly_count;
__attribute__((aligned(4))) uint16_t *low_qual_texture_map;
MCDD *mcdd_data;
SMLayer mcly_data[4];
TSExplicitList$CMapBaseObjLink$16 exteriorDoodadDefs;
TSList$CMapBaseObjLink$TSGetExplicitLink field_118;
TSList$CMapBaseObjLink$TSGetExplicitLink mapobjs_ish;
TSList$CChunkLiquid$TSGetExplicitLink liquidsList;
float *m_rawVertices__mccv_height$145_floats;
CArgb *m_rawColors__mccv;
const CArgb *mclv_data;
C3cVector *m_rawNormals__mcnr;
unsigned __int8 *mcsh_data;
__int64 field_188;
void *mcal_data;
char *mcrf_data;
char *mcrd_data;
char *mcrw_data;
__int64 mclq_data;
const SMLiquidChunk *liquidChunk;
int mcmt;
__int16 mcnk.field_3e;
char field_1C6;
__attribute__((aligned(2))) CBlendMesh *m_blendMesh;
CDynamicBlendBatch *m_blendBatchList;
int SIZE_DUMMY;
};
```
rektbyfaith
11-21-2021, 08:06 PM #4

Archived author: Deamon • Posted: 2021-11-21T20:06:33.270000+00:00
Original source

<@!197724887387734016>
```cpp
struct __attribute__((packed)) __attribute__((aligned(4))) CMapChunk
{
CMapBaseObj _;
CMapArea *m_parentArea;
CMap *m_parentMap;
CWorldMap *worldMap;
CAaBox m_aaBox;
CAaBox field_40;
CAaBox field_58;
C3Vector pos;
uint something_x;
uint something_y;
char hole_mask[8];
__int16 present_data;
__attribute__((aligned(4))) CDetailDoodadChunk *m_detailDoodadChunk;
CMapRenderChunk *m_renderChunk;
int mcnk.flags;
int areaId;
__int16 mcrd_count;
__int16 mcrw_count;
__int16 mcly_count;
__attribute__((aligned(4))) uint16_t *low_qual_texture_map;
MCDD *mcdd_data;
SMLayer mcly_data[4];
TSExplicitList$CMapBaseObjLink$16 exteriorDoodadDefs;
TSList$CMapBaseObjLink$TSGetExplicitLink field_118;
TSList$CMapBaseObjLink$TSGetExplicitLink mapobjs_ish;
TSList$CChunkLiquid$TSGetExplicitLink liquidsList;
float *m_rawVertices__mccv_height$145_floats;
CArgb *m_rawColors__mccv;
const CArgb *mclv_data;
C3cVector *m_rawNormals__mcnr;
unsigned __int8 *mcsh_data;
__int64 field_188;
void *mcal_data;
char *mcrf_data;
char *mcrd_data;
char *mcrw_data;
__int64 mclq_data;
const SMLiquidChunk *liquidChunk;
int mcmt;
__int16 mcnk.field_3e;
char field_1C6;
__attribute__((aligned(2))) CBlendMesh *m_blendMesh;
CDynamicBlendBatch *m_blendBatchList;
int SIZE_DUMMY;
};
```

rektbyfaith
Administrator
0
11-21-2021, 08:07 PM
#5
Archived author: Deamon • Posted: 2021-11-21T20:07:14.376000+00:00
Original source

<@!197724887387734016>
CMapChunk.h
rektbyfaith
11-21-2021, 08:07 PM #5

Archived author: Deamon • Posted: 2021-11-21T20:07:14.376000+00:00
Original source

<@!197724887387734016>
CMapChunk.h

rektbyfaith
Administrator
0
11-21-2021, 08:07 PM
#6
Archived author: Deamon • Posted: 2021-11-21T20:07:25.748000+00:00
Original source

¯\_(ツ)_/¯
rektbyfaith
11-21-2021, 08:07 PM #6

Archived author: Deamon • Posted: 2021-11-21T20:07:25.748000+00:00
Original source

¯\_(ツ)_/¯

rektbyfaith
Administrator
0
11-21-2021, 08:11 PM
#7
Archived author: Skarn • Posted: 2021-11-21T20:11:29.323000+00:00
Original source

thanks
rektbyfaith
11-21-2021, 08:11 PM #7

Archived author: Skarn • Posted: 2021-11-21T20:11:29.323000+00:00
Original source

thanks

rektbyfaith
Administrator
0
11-21-2021, 08:11 PM
#8
Archived author: Skarn • Posted: 2021-11-21T20:11:48.594000+00:00
Original source

is it from that build?
rektbyfaith
11-21-2021, 08:11 PM #8

Archived author: Skarn • Posted: 2021-11-21T20:11:48.594000+00:00
Original source

is it from that build?

rektbyfaith
Administrator
0
11-21-2021, 08:12 PM
#9
Archived author: Deamon • Posted: 2021-11-21T20:12:05.461000+00:00
Original source

from WoD, yes
rektbyfaith
11-21-2021, 08:12 PM #9

Archived author: Deamon • Posted: 2021-11-21T20:12:05.461000+00:00
Original source

from WoD, yes

rektbyfaith
Administrator
0
11-21-2021, 08:12 PM
#10
Archived author: Skarn • Posted: 2021-11-21T20:12:32.369000+00:00
Original source

1879, right?
rektbyfaith
11-21-2021, 08:12 PM #10

Archived author: Skarn • Posted: 2021-11-21T20:12:32.369000+00:00
Original source

1879, right?

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