[DiscordArchive] Is that ray casting from light source and checking if hit, or how do those work?
[DiscordArchive] Is that ray casting from light source and checking if hit, or how do those work?
Archived author: schlumpf • Posted: 2020-07-16T20:36:23.674000+00:00
Original source
Is that ray casting from light source and checking if hit, or how do those work?
Archived author: Zee • Posted: 2020-07-16T20:37:26.061000+00:00
Original source
No those are the cubemap light cookies
Archived author: Zee • Posted: 2020-07-16T20:37:57.109000+00:00
Original source
Basicly the point light is casting light and shadow from the cubemap
Archived author: Zee • Posted: 2020-07-16T20:38:25.008000+00:00
Original source
If you rotate the light you get a different shadow casted
Archived author: schlumpf • Posted: 2020-07-16T20:38:49.054000+00:00
Original source
Yes, but how do those get rendered? Keep in mind I’m an idiot
Archived author: Zee • Posted: 2020-07-16T20:39:03.225000+00:00
Original source
Fire is in<@!376821416105869315> but i disabled particle effects for now since each one starts a new thread
Archived author: schlumpf • Posted: 2020-07-16T20:39:30.309000+00:00
Original source
I get the semantics but not the implementation , and all the unity spam on google isn’t helping
Archived author: Zee • Posted: 2020-07-16T20:39:36.821000+00:00
Original source
<@!160857905879449600> put your hand in front of a flash light
Archived author: Zee • Posted: 2020-07-16T20:39:43.810000+00:00
Original source
replace hand with cubemap
Archived author: Zee • Posted: 2020-07-16T20:39:47.622000+00:00
Original source