[DiscordArchive] > <@!197724887387734016> you remember how you determined that the client doesn't actually use WMO's
[DiscordArchive] > <@!197724887387734016> you remember how you determined that the client doesn't actually use WMO's
Archived author: schlumpf • Posted: 2020-07-12T17:33:41.357000+00:00
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i can only see color and intensity used in addition to position
Archived author: schlumpf • Posted: 2020-07-12T17:33:59.143000+00:00
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this function is also the only one calling get_molt, but no idea if there isn't another one with an inlined copy
Archived author: Varen • Posted: 2020-07-12T17:34:15.934000+00:00
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<@!197724887387734016> Yeah, poke me when you're on it I'd be happy to help
Archived author: Skarn • Posted: 2020-07-12T17:34:33.400000+00:00
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> <@!197724887387734016> Yeah, poke me when you're on it I'd be happy to help
<@!100801380528177152> I basically want to write these on save.
Archived author: schlumpf • Posted: 2020-07-12T17:35:01.231000+00:00
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MODD doc says the color there overrides pc_sunColor, so probably using molt overrides that and sun position/direction
Archived author: Varen • Posted: 2020-07-12T17:35:10.496000+00:00
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You should have all the data you need if you math the bounding boxes yourself from the models anyway
Archived author: Deamon • Posted: 2020-07-12T17:35:15.426000+00:00
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oh... ffs
Archived author: Varen • Posted: 2020-07-12T17:35:34.132000+00:00
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I had to do it in weird ways but if you're making a map editor, you'll load the models anyway
Archived author: Deamon • Posted: 2020-07-12T17:35:52.520000+00:00
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> pc_sunColor
Yeah... It's directional color. They do this since at least Legion
Archived author: Skarn • Posted: 2020-07-12T17:36:03.783000+00:00
Original source
> I had to do it in weird ways but if you're making a map editor, you'll load the models anyway
<@!100801380528177152> yeah I am loading them