[DiscordArchive] > <@!197724887387734016> you remember how you determined that the client doesn't actually use WMO's
[DiscordArchive] > <@!197724887387734016> you remember how you determined that the client doesn't actually use WMO's
Archived author: Varen • Posted: 2020-07-12T17:36:20.074000+00:00
Original source
I've also set up a bunch of stuff for groundeffects, texture scaling and such, but those are probs fairly easy to figure out on your own too
Archived author: Skarn • Posted: 2020-07-12T17:36:39.242000+00:00
Original source
> I've also set up a bunch of stuff for groundeffects, texture scaling and such, but those are probs fairly easy to figure out on your own too
<@!100801380528177152> yeah that does not seem like a problem
Archived author: Skarn • Posted: 2020-07-12T17:36:46.353000+00:00
Original source
the problem is new volumetric stuff
Archived author: Skarn • Posted: 2020-07-12T17:36:59.555000+00:00
Original source
I have no fucking clue how to render these, and some do not have data structure reversed
Archived author: Varen • Posted: 2020-07-12T17:37:04.033000+00:00
Original source
displaying groundeffects in editor is kinda cancer if you want to do it like wow 1:1 though
Archived author: Skarn • Posted: 2020-07-12T17:37:15.137000+00:00
Original source
and my OCD brain wants 100% completion which irritates me a lot
Archived author: Skarn • Posted: 2020-07-12T17:37:54.720000+00:00
Original source
> displaying groundeffects in editor is kinda cancer if you want to do it like wow 1:1 though
<@!100801380528177152> gotta find the noise function they use and the seed
Archived author: Varen • Posted: 2020-07-12T17:38:22.050000+00:00
Original source
Yeah, I'm not good enough at reverse engineering to do that though, I'm sure someone is but I haven't a clue who would be interested in that dive