[DiscordArchive] > <@!197724887387734016> you remember how you determined that the client doesn't actually use WMO's
[DiscordArchive] > <@!197724887387734016> you remember how you determined that the client doesn't actually use WMO's
Archived author: Skarn • Posted: 2020-07-12T17:27:17.978000+00:00
Original source
or is it just char for alpha there meaning it can't have 255 value?
Archived author: Skarn • Posted: 2020-07-12T17:27:21.643000+00:00
Original source
or am I missing something there
![[Image: unknown.png?ex=690c31da&is=690ae05a&hm=0...3fdb8de26&]](https://cdn.discordapp.com/attachments/408013572430626817/731924814939553802/unknown.png?ex=690c31da&is=690ae05a&hm=01ea2f9fd88e0e5825e875dbf75a758ad1c228fbc784fe4c6f8a2763fdb8de26&)
Archived author: schlumpf • Posted: 2020-07-12T17:27:54.457000+00:00
Original source
![[Image: unknown.png?ex=690c31da&is=690ae05a&hm=0...3fdb8de26&]](https://cdn.discordapp.com/attachments/408013572430626817/731924814939553802/unknown.png?ex=690c31da&is=690ae05a&hm=01ea2f9fd88e0e5825e875dbf75a758ad1c228fbc784fe4c6f8a2763fdb8de26&)
Archived author: schlumpf • Posted: 2020-07-12T17:27:57.898000+00:00
Original source
-1 == 0xff
Archived author: Skarn • Posted: 2020-07-12T17:28:09.555000+00:00
Original source
the question is what it affects though
Archived author: Skarn • Posted: 2020-07-12T17:28:15.510000+00:00
Original source
on rendering
Archived author: schlumpf • Posted: 2020-07-12T17:29:00.946000+00:00
Original source
shadows, I'd guess
Archived author: Skarn • Posted: 2020-07-12T17:29:47.920000+00:00
Original source
makes sense
Archived author: Skarn • Posted: 2020-07-12T17:29:57.718000+00:00
Original source
still does not explain the purpose of color inside MOLT
Archived author: Skarn • Posted: 2020-07-12T17:32:06.574000+00:00
Original source
> Well, I updated my tool for making obj1s for 735. Still using Luzifix's converter for the rest, but this takes an obj0, then generates an obj0 and obj1 that have everything sorted by size category and have proper bounding boxes.
> It has a .dat file with the data of the bounding boxes for the .m2s, though it's only updated to 715, I may eventually make it use casc to pull that data but for now there's a mode to have it read from extracted .m2s to get that data.
> https://github.com/Varen/WoW-ObjX.adt-Optimizer_735
> I've been able to gain up to 40fps on busier maps with these changes. It has provisons for making per-model alterations to the visibility of models in a few .cfgs, by default you'll see it act like noggit does in terms of how far stuff disappears.
<@!100801380528177152> Great job! So, as you maybe have heard, I am adding a map editor functionality into WBS. Do you mind if I bug you on this LOD stuff and so on when I am on it?
[Embed: Varen/WoW-ObjX.adt-Optimizer_735]
Creates an obj1 and an optimized obj0 file compatible with 7.x LOD data starting from an obj0 for 6.x up to 7.3.5. - Varen/WoW-ObjX.adt-Optimizer_735
https://github.com/Varen/WoW-ObjX.adt-Optimizer_735