Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] I'm learning how the terrain data is stored. Is my understanding correct that the X and Z coordinate

[DiscordArchive] I'm learning how the terrain data is stored. Is my understanding correct that the X and Z coordinate

[DiscordArchive] I'm learning how the terrain data is stored. Is my understanding correct that the X and Z coordinate

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rektbyfaith
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0
10-08-2019, 12:59 PM
#11
Archived author: A2 • Posted: 2019-10-08T12:59:14.568000+00:00
Original source

id say
rektbyfaith
10-08-2019, 12:59 PM #11

Archived author: A2 • Posted: 2019-10-08T12:59:14.568000+00:00
Original source

id say

rektbyfaith
Administrator
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10-08-2019, 12:59 PM
#12
Archived author: A2 • Posted: 2019-10-08T12:59:27.019000+00:00
Original source

if its done right ofc
rektbyfaith
10-08-2019, 12:59 PM #12

Archived author: A2 • Posted: 2019-10-08T12:59:27.019000+00:00
Original source

if its done right ofc

rektbyfaith
Administrator
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10-08-2019, 12:59 PM
#13
Archived author: A2 • Posted: 2019-10-08T12:59:58.642000+00:00
Original source

like imagine truecolor 32bit
rektbyfaith
10-08-2019, 12:59 PM #13

Archived author: A2 • Posted: 2019-10-08T12:59:58.642000+00:00
Original source

like imagine truecolor 32bit

rektbyfaith
Administrator
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10-08-2019, 01:00 PM
#14
Archived author: A2 • Posted: 2019-10-08T13:00:07.501000+00:00
Original source

thats fucktons of informations per pixel
rektbyfaith
10-08-2019, 01:00 PM #14

Archived author: A2 • Posted: 2019-10-08T13:00:07.501000+00:00
Original source

thats fucktons of informations per pixel

rektbyfaith
Administrator
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10-08-2019, 01:03 PM
#15
Archived author: GGPWNKTHX • Posted: 2019-10-08T13:03:10.559000+00:00
Original source

It seems kind of confusing when I consider the (No)LoD, because (if I understand it correctly) it goes from a 2 triangle square in NoLoD mode, to a 4 triangle square by adding a extra vertex in the center of the square.
rektbyfaith
10-08-2019, 01:03 PM #15

Archived author: GGPWNKTHX • Posted: 2019-10-08T13:03:10.559000+00:00
Original source

It seems kind of confusing when I consider the (No)LoD, because (if I understand it correctly) it goes from a 2 triangle square in NoLoD mode, to a 4 triangle square by adding a extra vertex in the center of the square.

rektbyfaith
Administrator
0
10-08-2019, 01:03 PM
#16
Archived author: GGPWNKTHX • Posted: 2019-10-08T13:03:56.929000+00:00
Original source

I guess that doesn't really matter, if I consider the entire height map array is always LoD.
rektbyfaith
10-08-2019, 01:03 PM #16

Archived author: GGPWNKTHX • Posted: 2019-10-08T13:03:56.929000+00:00
Original source

I guess that doesn't really matter, if I consider the entire height map array is always LoD.

rektbyfaith
Administrator
0
10-08-2019, 01:05 PM
#17
Archived author: GGPWNKTHX • Posted: 2019-10-08T13:05:26.677000+00:00
Original source

That's actually a pretty cool way to add detail efficiently. 100% more faces for 25% more data.
rektbyfaith
10-08-2019, 01:05 PM #17

Archived author: GGPWNKTHX • Posted: 2019-10-08T13:05:26.677000+00:00
Original source

That's actually a pretty cool way to add detail efficiently. 100% more faces for 25% more data.

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