[DiscordArchive] I'm learning how the terrain data is stored. Is my understanding correct that the X and Z coordinate
[DiscordArchive] I'm learning how the terrain data is stored. Is my understanding correct that the X and Z coordinate
Archived author: A2 • Posted: 2019-10-08T12:59:14.568000+00:00
Original source
id say
Archived author: A2 • Posted: 2019-10-08T12:59:27.019000+00:00
Original source
if its done right ofc
Archived author: A2 • Posted: 2019-10-08T12:59:58.642000+00:00
Original source
like imagine truecolor 32bit
Archived author: A2 • Posted: 2019-10-08T13:00:07.501000+00:00
Original source
thats fucktons of informations per pixel
Archived author: GGPWNKTHX • Posted: 2019-10-08T13:03:10.559000+00:00
Original source
It seems kind of confusing when I consider the (No)LoD, because (if I understand it correctly) it goes from a 2 triangle square in NoLoD mode, to a 4 triangle square by adding a extra vertex in the center of the square.
Archived author: GGPWNKTHX • Posted: 2019-10-08T13:03:56.929000+00:00
Original source
I guess that doesn't really matter, if I consider the entire height map array is always LoD.
Archived author: GGPWNKTHX • Posted: 2019-10-08T13:05:26.677000+00:00
Original source
That's actually a pretty cool way to add detail efficiently. 100% more faces for 25% more data.