Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@!100246412050075648> Was there a function to auto generate the distribution of ground effects in n

[DiscordArchive] <@!100246412050075648> Was there a function to auto generate the distribution of ground effects in n

[DiscordArchive] <@!100246412050075648> Was there a function to auto generate the distribution of ground effects in n

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rektbyfaith
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09-16-2019, 09:27 PM
#41
Archived author: Varen • Posted: 2019-09-16T21:27:50.698000+00:00
Original source

but it'd actually need its own tool with I guess a monochrome layer painted on top of the map to edit with it
rektbyfaith
09-16-2019, 09:27 PM #41

Archived author: Varen • Posted: 2019-09-16T21:27:50.698000+00:00
Original source

but it'd actually need its own tool with I guess a monochrome layer painted on top of the map to edit with it

rektbyfaith
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09-16-2019, 09:28 PM
#42
Archived author: Varen • Posted: 2019-09-16T21:28:25.068000+00:00
Original source

wish I had the time for that kinda stuff but alas
rektbyfaith
09-16-2019, 09:28 PM #42

Archived author: Varen • Posted: 2019-09-16T21:28:25.068000+00:00
Original source

wish I had the time for that kinda stuff but alas

rektbyfaith
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09-16-2019, 09:29 PM
#43
Archived author: Adspartan • Posted: 2019-09-16T21:29:03.220000+00:00
Original source

and if we want to be fancy: ground effects rendering in noggit !
rektbyfaith
09-16-2019, 09:29 PM #43

Archived author: Adspartan • Posted: 2019-09-16T21:29:03.220000+00:00
Original source

and if we want to be fancy: ground effects rendering in noggit !

rektbyfaith
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09-16-2019, 09:29 PM
#44
Archived author: Varen • Posted: 2019-09-16T21:29:12.859000+00:00
Original source

that'd be lotsa work
rektbyfaith
09-16-2019, 09:29 PM #44

Archived author: Varen • Posted: 2019-09-16T21:29:12.859000+00:00
Original source

that'd be lotsa work

rektbyfaith
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09-16-2019, 09:29 PM
#45
Archived author: schlumpf • Posted: 2019-09-16T21:29:36.692000+00:00
Original source

Just like water depth layer I’d strongly suggest not to add lod texture painting
rektbyfaith
09-16-2019, 09:29 PM #45

Archived author: schlumpf • Posted: 2019-09-16T21:29:36.692000+00:00
Original source

Just like water depth layer I’d strongly suggest not to add lod texture painting

rektbyfaith
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09-16-2019, 09:29 PM
#46
Archived author: Adspartan • Posted: 2019-09-16T21:29:37.425000+00:00
Original source

a lot of things are a lot of work
rektbyfaith
09-16-2019, 09:29 PM #46

Archived author: Adspartan • Posted: 2019-09-16T21:29:37.425000+00:00
Original source

a lot of things are a lot of work

rektbyfaith
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09-16-2019, 09:29 PM
#47
Archived author: Adspartan • Posted: 2019-09-16T21:29:58.590000+00:00
Original source

water depth is easily generated
rektbyfaith
09-16-2019, 09:29 PM #47

Archived author: Adspartan • Posted: 2019-09-16T21:29:58.590000+00:00
Original source

water depth is easily generated

rektbyfaith
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09-16-2019, 09:30 PM
#48
Archived author: schlumpf • Posted: 2019-09-16T21:30:23.868000+00:00
Original source

Detail doodads shouldn’t even be that horrible to implement. Worst part is getting rng correct to actually look like ingame i guess
rektbyfaith
09-16-2019, 09:30 PM #48

Archived author: schlumpf • Posted: 2019-09-16T21:30:23.868000+00:00
Original source

Detail doodads shouldn’t even be that horrible to implement. Worst part is getting rng correct to actually look like ingame i guess

rektbyfaith
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09-16-2019, 09:30 PM
#49
Archived author: Adspartan • Posted: 2019-09-16T21:30:40.286000+00:00
Original source

which you provided code for
rektbyfaith
09-16-2019, 09:30 PM #49

Archived author: Adspartan • Posted: 2019-09-16T21:30:40.286000+00:00
Original source

which you provided code for

rektbyfaith
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09-16-2019, 09:30 PM
#50
Archived author: Varen • Posted: 2019-09-16T21:30:42.595000+00:00
Original source

that's just about getting the right rng algorithm
rektbyfaith
09-16-2019, 09:30 PM #50

Archived author: Varen • Posted: 2019-09-16T21:30:42.595000+00:00
Original source

that's just about getting the right rng algorithm

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