[DiscordArchive] <@!100246412050075648> Was there a function to auto generate the distribution of ground effects in n
[DiscordArchive] <@!100246412050075648> Was there a function to auto generate the distribution of ground effects in n
Archived author: Varen • Posted: 2019-09-16T21:27:50.698000+00:00
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but it'd actually need its own tool with I guess a monochrome layer painted on top of the map to edit with it
Archived author: Varen • Posted: 2019-09-16T21:28:25.068000+00:00
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wish I had the time for that kinda stuff but alas
Archived author: Adspartan • Posted: 2019-09-16T21:29:03.220000+00:00
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and if we want to be fancy: ground effects rendering in noggit !
Archived author: Varen • Posted: 2019-09-16T21:29:12.859000+00:00
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that'd be lotsa work
Archived author: schlumpf • Posted: 2019-09-16T21:29:36.692000+00:00
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Just like water depth layer I’d strongly suggest not to add lod texture painting
Archived author: Adspartan • Posted: 2019-09-16T21:29:37.425000+00:00
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a lot of things are a lot of work
Archived author: Adspartan • Posted: 2019-09-16T21:29:58.590000+00:00
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water depth is easily generated
Archived author: schlumpf • Posted: 2019-09-16T21:30:23.868000+00:00
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Detail doodads shouldn’t even be that horrible to implement. Worst part is getting rng correct to actually look like ingame i guess
Archived author: Adspartan • Posted: 2019-09-16T21:30:40.286000+00:00
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which you provided code for
Archived author: Varen • Posted: 2019-09-16T21:30:42.595000+00:00
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that's just about getting the right rng algorithm