Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] but that means it is biased toward the side with the most models, it's fine ?

[DiscordArchive] but that means it is biased toward the side with the most models, it's fine ?

[DiscordArchive] but that means it is biased toward the side with the most models, it's fine ?

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rektbyfaith
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0
06-21-2019, 06:26 PM
#11
Archived author: Skarn • Posted: 2019-06-21T18:26:32.803000+00:00
Original source

we don't need that
rektbyfaith
06-21-2019, 06:26 PM #11

Archived author: Skarn • Posted: 2019-06-21T18:26:32.803000+00:00
Original source

we don't need that

rektbyfaith
Administrator
0
06-21-2019, 06:26 PM
#12
Archived author: Skarn • Posted: 2019-06-21T18:26:41.256000+00:00
Original source

What you did is just fine I think
rektbyfaith
06-21-2019, 06:26 PM #12

Archived author: Skarn • Posted: 2019-06-21T18:26:41.256000+00:00
Original source

What you did is just fine I think

rektbyfaith
Administrator
0
06-21-2019, 06:26 PM
#13
Archived author: Adspartan • Posted: 2019-06-21T18:26:57.582000+00:00
Original source

btw do you think it's useful to have the rotations in the rotation editor for multi selections ?
rektbyfaith
06-21-2019, 06:26 PM #13

Archived author: Adspartan • Posted: 2019-06-21T18:26:57.582000+00:00
Original source

btw do you think it's useful to have the rotations in the rotation editor for multi selections ?

rektbyfaith
Administrator
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06-21-2019, 06:27 PM
#14
Archived author: Skarn • Posted: 2019-06-21T18:27:29.773000+00:00
Original source

we agreed with Kaev that it should display the pos/rot/scale of the last selected model
rektbyfaith
06-21-2019, 06:27 PM #14

Archived author: Skarn • Posted: 2019-06-21T18:27:29.773000+00:00
Original source

we agreed with Kaev that it should display the pos/rot/scale of the last selected model

rektbyfaith
Administrator
0
06-21-2019, 06:29 PM
#15
Archived author: Adspartan • Posted: 2019-06-21T18:29:28.499000+00:00
Original source

the thing is, the way it is on the repo right now is fucked up
[Image: lul.png?ex=690c4048&is=690aeec8&hm=45da3...2870244b2&]
rektbyfaith
06-21-2019, 06:29 PM #15

Archived author: Adspartan • Posted: 2019-06-21T18:29:28.499000+00:00
Original source

the thing is, the way it is on the repo right now is fucked up
[Image: lul.png?ex=690c4048&is=690aeec8&hm=45da3...2870244b2&]

rektbyfaith
Administrator
0
06-21-2019, 06:29 PM
#16
Archived author: Skarn • Posted: 2019-06-21T18:29:46.253000+00:00
Original source

I have not looked into rotation editor yet at all
rektbyfaith
06-21-2019, 06:29 PM #16

Archived author: Skarn • Posted: 2019-06-21T18:29:46.253000+00:00
Original source

I have not looked into rotation editor yet at all

rektbyfaith
Administrator
0
06-21-2019, 06:30 PM
#17
Archived author: Skarn • Posted: 2019-06-21T18:30:24.916000+00:00
Original source

do you think you can get the matrix stuff working for rotation? I can fix all of that minor stuff myself
rektbyfaith
06-21-2019, 06:30 PM #17

Archived author: Skarn • Posted: 2019-06-21T18:30:24.916000+00:00
Original source

do you think you can get the matrix stuff working for rotation? I can fix all of that minor stuff myself

rektbyfaith
Administrator
0
06-21-2019, 06:30 PM
#18
Archived author: Skarn • Posted: 2019-06-21T18:30:28.132000+00:00
Original source

I am just failing at math
rektbyfaith
06-21-2019, 06:30 PM #18

Archived author: Skarn • Posted: 2019-06-21T18:30:28.132000+00:00
Original source

I am just failing at math

rektbyfaith
Administrator
0
06-21-2019, 06:30 PM
#19
Archived author: Adspartan • Posted: 2019-06-21T18:30:36.946000+00:00
Original source

it groups models when moving them, set the same rotation when changing it
rektbyfaith
06-21-2019, 06:30 PM #19

Archived author: Adspartan • Posted: 2019-06-21T18:30:36.946000+00:00
Original source

it groups models when moving them, set the same rotation when changing it

rektbyfaith
Administrator
0
06-21-2019, 06:31 PM
#20
Archived author: Adspartan • Posted: 2019-06-21T18:31:16.953000+00:00
Original source

I can't get the X/Z to work properly to I did a cheap incorrect implementation for that right now
rektbyfaith
06-21-2019, 06:31 PM #20

Archived author: Adspartan • Posted: 2019-06-21T18:31:16.953000+00:00
Original source

I can't get the X/Z to work properly to I did a cheap incorrect implementation for that right now

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