[DiscordArchive] but that means it is biased toward the side with the most models, it's fine ?
[DiscordArchive] but that means it is biased toward the side with the most models, it's fine ?
Archived author: Skarn • Posted: 2019-06-21T18:26:32.803000+00:00
Original source
we don't need that
Archived author: Skarn • Posted: 2019-06-21T18:26:41.256000+00:00
Original source
What you did is just fine I think
Archived author: Adspartan • Posted: 2019-06-21T18:26:57.582000+00:00
Original source
btw do you think it's useful to have the rotations in the rotation editor for multi selections ?
Archived author: Skarn • Posted: 2019-06-21T18:27:29.773000+00:00
Original source
we agreed with Kaev that it should display the pos/rot/scale of the last selected model
![[Image: lul.png?ex=690c4048&is=690aeec8&hm=45da3...2870244b2&]](https://cdn.discordapp.com/attachments/408013572430626817/591696205180960782/lul.png?ex=690c4048&is=690aeec8&hm=45da33a3a5186755ec90c5eaa1a1e9d5db132895ae34040ecf162582870244b2&)
Archived author: Adspartan • Posted: 2019-06-21T18:29:28.499000+00:00
Original source
the thing is, the way it is on the repo right now is fucked up
![[Image: lul.png?ex=690c4048&is=690aeec8&hm=45da3...2870244b2&]](https://cdn.discordapp.com/attachments/408013572430626817/591696205180960782/lul.png?ex=690c4048&is=690aeec8&hm=45da33a3a5186755ec90c5eaa1a1e9d5db132895ae34040ecf162582870244b2&)
Archived author: Skarn • Posted: 2019-06-21T18:29:46.253000+00:00
Original source
I have not looked into rotation editor yet at all
Archived author: Skarn • Posted: 2019-06-21T18:30:24.916000+00:00
Original source
do you think you can get the matrix stuff working for rotation? I can fix all of that minor stuff myself
Archived author: Skarn • Posted: 2019-06-21T18:30:28.132000+00:00
Original source
I am just failing at math
Archived author: Adspartan • Posted: 2019-06-21T18:30:36.946000+00:00
Original source
it groups models when moving them, set the same rotation when changing it
Archived author: Adspartan • Posted: 2019-06-21T18:31:16.953000+00:00
Original source
I can't get the X/Z to work properly to I did a cheap incorrect implementation for that right now