[DiscordArchive] <@138006906915651585> how do you plan to calculate the pivot point?
[DiscordArchive] <@138006906915651585> how do you plan to calculate the pivot point?
Archived author: Kaev • Posted: 2019-05-19T08:56:03.054000+00:00
Original source
Maybe i'll learn OpenGL someday aswell
Archived author: Kaev • Posted: 2019-05-19T08:56:18.506000+00:00
Original source
I just keep finding excuses of things i don't want to understand because i think they are too complicated
Archived author: MaxtorCoder • Posted: 2019-05-19T08:56:26.148000+00:00
Original source
OpenGL is pretty neat lol
Archived author: Kaev • Posted: 2019-05-19T08:56:27.390000+00:00
Original source
Like i don't even try to
Archived author: Adspartan • Posted: 2019-05-19T08:58:53.468000+00:00
Original source
it'd be nice to move wmos to a shader too but that'd require some work and the performance are already good so whatever
Archived author: Skarn • Posted: 2019-05-19T08:59:17.033000+00:00
Original source
<@100246412050075648> I just don't like that WMOs ignore lighting
Archived author: Skarn • Posted: 2019-05-19T08:59:26.724000+00:00
Original source
if that could be fixed somehow, it is not important which way it stays for now
Archived author: Adspartan • Posted: 2019-05-19T09:00:00.593000+00:00
Original source
somehow = someone taking the time to implement things properly
Archived author: Skarn • Posted: 2019-05-19T09:00:12.662000+00:00
Original source
well yeah
Archived author: Skarn • Posted: 2019-05-19T09:00:17.253000+00:00
Original source
obviously