[DiscordArchive] <@138006906915651585> how do you plan to calculate the pivot point?
[DiscordArchive] <@138006906915651585> how do you plan to calculate the pivot point?
Archived author: Skarn • Posted: 2019-05-19T08:53:48.223000+00:00
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<@138006906915651585> how do you plan to calculate the pivot point?
Archived author: Kaev • Posted: 2019-05-19T08:54:28.355000+00:00
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Calculate the point in the middle between all selected objects i guess
Archived author: Adspartan • Posted: 2019-05-19T08:54:38.028000+00:00
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I mean the whole thing isn't really hard to do, but I always had more important thing to do
Archived author: MaxtorCoder • Posted: 2019-05-19T08:54:44.474000+00:00
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Pffffff
Archived author: MaxtorCoder • Posted: 2019-05-19T08:54:46.117000+00:00
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Lazy
Archived author: Skarn • Posted: 2019-05-19T08:54:58.072000+00:00
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<@100246412050075648> what's the state of porting FFP to shaders?
Archived author: Kaev • Posted: 2019-05-19T08:55:07.021000+00:00
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Haven't done proper C++ since some time and never used QT or boost before
Archived author: Kaev • Posted: 2019-05-19T08:55:13.042000+00:00
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I'm rusty
Archived author: Adspartan • Posted: 2019-05-19T08:55:25.369000+00:00
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before noggit I had never used opengl and qt
Archived author: Adspartan • Posted: 2019-05-19T08:55:46.735000+00:00
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<@!197724887387734016> terrain and m2 (except a few details) are done