Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@138006906915651585> how do you plan to calculate the pivot point?

[DiscordArchive] <@138006906915651585> how do you plan to calculate the pivot point?

[DiscordArchive] <@138006906915651585> how do you plan to calculate the pivot point?

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rektbyfaith
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0
05-19-2019, 08:56 AM
#11
Archived author: Kaev • Posted: 2019-05-19T08:56:03.054000+00:00
Original source

Maybe i'll learn OpenGL someday aswell
rektbyfaith
05-19-2019, 08:56 AM #11

Archived author: Kaev • Posted: 2019-05-19T08:56:03.054000+00:00
Original source

Maybe i'll learn OpenGL someday aswell

rektbyfaith
Administrator
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05-19-2019, 08:56 AM
#12
Archived author: Kaev • Posted: 2019-05-19T08:56:18.506000+00:00
Original source

I just keep finding excuses of things i don't want to understand because i think they are too complicated
rektbyfaith
05-19-2019, 08:56 AM #12

Archived author: Kaev • Posted: 2019-05-19T08:56:18.506000+00:00
Original source

I just keep finding excuses of things i don't want to understand because i think they are too complicated

rektbyfaith
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05-19-2019, 08:56 AM
#13
Archived author: MaxtorCoder • Posted: 2019-05-19T08:56:26.148000+00:00
Original source

OpenGL is pretty neat lol
rektbyfaith
05-19-2019, 08:56 AM #13

Archived author: MaxtorCoder • Posted: 2019-05-19T08:56:26.148000+00:00
Original source

OpenGL is pretty neat lol

rektbyfaith
Administrator
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05-19-2019, 08:56 AM
#14
Archived author: Kaev • Posted: 2019-05-19T08:56:27.390000+00:00
Original source

Like i don't even try to
rektbyfaith
05-19-2019, 08:56 AM #14

Archived author: Kaev • Posted: 2019-05-19T08:56:27.390000+00:00
Original source

Like i don't even try to

rektbyfaith
Administrator
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05-19-2019, 08:58 AM
#15
Archived author: Adspartan • Posted: 2019-05-19T08:58:53.468000+00:00
Original source

it'd be nice to move wmos to a shader too but that'd require some work and the performance are already good so whatever
rektbyfaith
05-19-2019, 08:58 AM #15

Archived author: Adspartan • Posted: 2019-05-19T08:58:53.468000+00:00
Original source

it'd be nice to move wmos to a shader too but that'd require some work and the performance are already good so whatever

rektbyfaith
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05-19-2019, 08:59 AM
#16
Archived author: Skarn • Posted: 2019-05-19T08:59:17.033000+00:00
Original source

<@100246412050075648> I just don't like that WMOs ignore lighting
rektbyfaith
05-19-2019, 08:59 AM #16

Archived author: Skarn • Posted: 2019-05-19T08:59:17.033000+00:00
Original source

<@100246412050075648> I just don't like that WMOs ignore lighting

rektbyfaith
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05-19-2019, 08:59 AM
#17
Archived author: Skarn • Posted: 2019-05-19T08:59:26.724000+00:00
Original source

if that could be fixed somehow, it is not important which way it stays for now
rektbyfaith
05-19-2019, 08:59 AM #17

Archived author: Skarn • Posted: 2019-05-19T08:59:26.724000+00:00
Original source

if that could be fixed somehow, it is not important which way it stays for now

rektbyfaith
Administrator
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05-19-2019, 09:00 AM
#18
Archived author: Adspartan • Posted: 2019-05-19T09:00:00.593000+00:00
Original source

somehow = someone taking the time to implement things properly
rektbyfaith
05-19-2019, 09:00 AM #18

Archived author: Adspartan • Posted: 2019-05-19T09:00:00.593000+00:00
Original source

somehow = someone taking the time to implement things properly

rektbyfaith
Administrator
0
05-19-2019, 09:00 AM
#19
Archived author: Skarn • Posted: 2019-05-19T09:00:12.662000+00:00
Original source

well yeah
rektbyfaith
05-19-2019, 09:00 AM #19

Archived author: Skarn • Posted: 2019-05-19T09:00:12.662000+00:00
Original source

well yeah

rektbyfaith
Administrator
0
05-19-2019, 09:00 AM
#20
Archived author: Skarn • Posted: 2019-05-19T09:00:17.253000+00:00
Original source

obviously
rektbyfaith
05-19-2019, 09:00 AM #20

Archived author: Skarn • Posted: 2019-05-19T09:00:17.253000+00:00
Original source

obviously

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