Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] <@250706991515828224> but interior sundir is the same as exterior sun dir, no?

[DiscordArchive] <@250706991515828224> but interior sundir is the same as exterior sun dir, no?

[DiscordArchive] <@250706991515828224> but interior sundir is the same as exterior sun dir, no?

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rektbyfaith
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0
07-31-2018, 09:33 AM
#31
Archived author: Skarn • Posted: 2018-07-31T09:33:33.034000+00:00
Original source

but visually it seems to be not doing that
rektbyfaith
07-31-2018, 09:33 AM #31

Archived author: Skarn • Posted: 2018-07-31T09:33:33.034000+00:00
Original source

but visually it seems to be not doing that

rektbyfaith
Administrator
0
07-31-2018, 09:33 AM
#32
Archived author: Skarn • Posted: 2018-07-31T09:33:41.229000+00:00
Original source

Ironforge has a lot of MOLTs
rektbyfaith
07-31-2018, 09:33 AM #32

Archived author: Skarn • Posted: 2018-07-31T09:33:41.229000+00:00
Original source

Ironforge has a lot of MOLTs

rektbyfaith
Administrator
0
07-31-2018, 09:33 AM
#33
Archived author: Skarn • Posted: 2018-07-31T09:33:45.136000+00:00
Original source

just remove it and compare
rektbyfaith
07-31-2018, 09:33 AM #33

Archived author: Skarn • Posted: 2018-07-31T09:33:45.136000+00:00
Original source

just remove it and compare

rektbyfaith
Administrator
0
07-31-2018, 09:33 AM
#34
Archived author: Skarn • Posted: 2018-07-31T09:33:50.222000+00:00
Original source

nothing changes at all
rektbyfaith
07-31-2018, 09:33 AM #34

Archived author: Skarn • Posted: 2018-07-31T09:33:50.222000+00:00
Original source

nothing changes at all

rektbyfaith
Administrator
0
07-31-2018, 09:33 AM
#35
Archived author: Skarn • Posted: 2018-07-31T09:33:57.536000+00:00
Original source

same goes for diffuse material color
rektbyfaith
07-31-2018, 09:33 AM #35

Archived author: Skarn • Posted: 2018-07-31T09:33:57.536000+00:00
Original source

same goes for diffuse material color

rektbyfaith
Administrator
0
07-31-2018, 09:34 AM
#36
Archived author: Skarn • Posted: 2018-07-31T09:34:09.832000+00:00
Original source

this formula here
rektbyfaith
07-31-2018, 09:34 AM #36

Archived author: Skarn • Posted: 2018-07-31T09:34:09.832000+00:00
Original source

this formula here

rektbyfaith
Administrator
0
07-31-2018, 09:34 AM
#37
Archived author: Skarn • Posted: 2018-07-31T09:34:11.562000+00:00
Original source

((standardExtLightingTerm * matDiffuse) + vertexColor) * 2.0) * textureColor;
rektbyfaith
07-31-2018, 09:34 AM #37

Archived author: Skarn • Posted: 2018-07-31T09:34:11.562000+00:00
Original source

((standardExtLightingTerm * matDiffuse) + vertexColor) * 2.0) * textureColor;

rektbyfaith
Administrator
0
07-31-2018, 09:34 AM
#38
Archived author: Skarn • Posted: 2018-07-31T09:34:26.635000+00:00
Original source

it is supposed to effect batch C, but it does not.
rektbyfaith
07-31-2018, 09:34 AM #38

Archived author: Skarn • Posted: 2018-07-31T09:34:26.635000+00:00
Original source

it is supposed to effect batch C, but it does not.

rektbyfaith
Administrator
0
07-31-2018, 09:34 AM
#39
Archived author: Skarn • Posted: 2018-07-31T09:34:52.745000+00:00
Original source

it is actually always set to 0.5, 0.5, 0.5 and can be replaced with just * 0.5
rektbyfaith
07-31-2018, 09:34 AM #39

Archived author: Skarn • Posted: 2018-07-31T09:34:52.745000+00:00
Original source

it is actually always set to 0.5, 0.5, 0.5 and can be replaced with just * 0.5

rektbyfaith
Administrator
0
07-31-2018, 09:35 AM
#40
Archived author: Skarn • Posted: 2018-07-31T09:35:24.898000+00:00
Original source

I think it was used by some debug render that was applying additional coloring to materials to distinguish them from each other, but it is not the case anymore. Useless 4 bytes in a structure.
rektbyfaith
07-31-2018, 09:35 AM #40

Archived author: Skarn • Posted: 2018-07-31T09:35:24.898000+00:00
Original source

I think it was used by some debug render that was applying additional coloring to materials to distinguish them from each other, but it is not the case anymore. Useless 4 bytes in a structure.

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