[DiscordArchive] <@250706991515828224> but interior sundir is the same as exterior sun dir, no?
[DiscordArchive] <@250706991515828224> but interior sundir is the same as exterior sun dir, no?
Archived author: Skarn • Posted: 2018-07-31T09:33:33.034000+00:00
Original source
but visually it seems to be not doing that
Archived author: Skarn • Posted: 2018-07-31T09:33:41.229000+00:00
Original source
Ironforge has a lot of MOLTs
Archived author: Skarn • Posted: 2018-07-31T09:33:45.136000+00:00
Original source
just remove it and compare
Archived author: Skarn • Posted: 2018-07-31T09:33:50.222000+00:00
Original source
nothing changes at all
Archived author: Skarn • Posted: 2018-07-31T09:33:57.536000+00:00
Original source
same goes for diffuse material color
Archived author: Skarn • Posted: 2018-07-31T09:34:09.832000+00:00
Original source
this formula here
Archived author: Skarn • Posted: 2018-07-31T09:34:11.562000+00:00
Original source
((standardExtLightingTerm * matDiffuse) + vertexColor) * 2.0) * textureColor;
Archived author: Skarn • Posted: 2018-07-31T09:34:26.635000+00:00
Original source
it is supposed to effect batch C, but it does not.
Archived author: Skarn • Posted: 2018-07-31T09:34:52.745000+00:00
Original source
it is actually always set to 0.5, 0.5, 0.5 and can be replaced with just * 0.5
Archived author: Skarn • Posted: 2018-07-31T09:35:24.898000+00:00
Original source
I think it was used by some debug render that was applying additional coloring to materials to distinguish them from each other, but it is not the case anymore. Useless 4 bytes in a structure.