Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] how do you render that one?

[DiscordArchive] how do you render that one?

[DiscordArchive] how do you render that one?

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rektbyfaith
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07-26-2018, 10:33 PM
#31
Archived author: Skarn • Posted: 2018-07-26T22:33:15.112000+00:00
Original source

since I can still paint some color on top
rektbyfaith
07-26-2018, 10:33 PM #31

Archived author: Skarn • Posted: 2018-07-26T22:33:15.112000+00:00
Original source

since I can still paint some color on top

rektbyfaith
Administrator
0
07-26-2018, 10:33 PM
#32
Archived author: Skarn • Posted: 2018-07-26T22:33:18.677000+00:00
Original source

but it is very subtle
rektbyfaith
07-26-2018, 10:33 PM #32

Archived author: Skarn • Posted: 2018-07-26T22:33:18.677000+00:00
Original source

but it is very subtle

rektbyfaith
Administrator
0
07-26-2018, 10:34 PM
#33
Archived author: Skarn • Posted: 2018-07-26T22:34:19.479000+00:00
Original source

What I do is reading MOCV now, adding MOHD color to it, multiplying texture color by the altered MOCV
rektbyfaith
07-26-2018, 10:34 PM #33

Archived author: Skarn • Posted: 2018-07-26T22:34:19.479000+00:00
Original source

What I do is reading MOCV now, adding MOHD color to it, multiplying texture color by the altered MOCV

rektbyfaith
Administrator
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07-26-2018, 10:35 PM
#34
Archived author: Deamon • Posted: 2018-07-26T22:35:36.429000+00:00
Original source

texture color in your case needs to be multiplied by (2*MOCV.rgb + ambientColor)
rektbyfaith
07-26-2018, 10:35 PM #34

Archived author: Deamon • Posted: 2018-07-26T22:35:36.429000+00:00
Original source

texture color in your case needs to be multiplied by (2*MOCV.rgb + ambientColor)

rektbyfaith
Administrator
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07-26-2018, 10:36 PM
#35
Archived author: Deamon • Posted: 2018-07-26T22:36:29.832000+00:00
Original source

I still think when you add ambient to MOCV, you have MOCV in (0-255) range and ambient in (0.0-1.0) range
rektbyfaith
07-26-2018, 10:36 PM #35

Archived author: Deamon • Posted: 2018-07-26T22:36:29.832000+00:00
Original source

I still think when you add ambient to MOCV, you have MOCV in (0-255) range and ambient in (0.0-1.0) range

rektbyfaith
Administrator
0
07-26-2018, 10:36 PM
#36
Archived author: Deamon • Posted: 2018-07-26T22:36:33.967000+00:00
Original source

or other way around
rektbyfaith
07-26-2018, 10:36 PM #36

Archived author: Deamon • Posted: 2018-07-26T22:36:33.967000+00:00
Original source

or other way around

rektbyfaith
Administrator
0
07-26-2018, 10:39 PM
#37
Archived author: Skarn • Posted: 2018-07-26T22:39:40.610000+00:00
Original source

Did this
rektbyfaith
07-26-2018, 10:39 PM #37

Archived author: Skarn • Posted: 2018-07-26T22:39:40.610000+00:00
Original source

Did this

rektbyfaith
Administrator
0
07-26-2018, 10:39 PM
#38
Archived author: Skarn • Posted: 2018-07-26T22:39:50.514000+00:00
Original source

same thing again, just slightly brighter
rektbyfaith
07-26-2018, 10:39 PM #38

Archived author: Skarn • Posted: 2018-07-26T22:39:50.514000+00:00
Original source

same thing again, just slightly brighter

rektbyfaith
Administrator
0
07-26-2018, 10:39 PM
#39
Archived author: Deamon • Posted: 2018-07-26T22:39:55.486000+00:00
Original source

and taking excerpts from my code would not help. The shit gets converted many times
rektbyfaith
07-26-2018, 10:39 PM #39

Archived author: Deamon • Posted: 2018-07-26T22:39:55.486000+00:00
Original source

and taking excerpts from my code would not help. The shit gets converted many times

rektbyfaith
Administrator
0
07-26-2018, 10:40 PM
#40
Archived author: Skarn • Posted: 2018-07-26T22:40:26.534000+00:00
Original source

It is not possible that something is 255 and something is 1.0. I am using nodes, not programming language and it is always in float there.
rektbyfaith
07-26-2018, 10:40 PM #40

Archived author: Skarn • Posted: 2018-07-26T22:40:26.534000+00:00
Original source

It is not possible that something is 255 and something is 1.0. I am using nodes, not programming language and it is always in float there.

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