Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Does anybody know how to project 3D Bezier curves?

[DiscordArchive] Does anybody know how to project 3D Bezier curves?

[DiscordArchive] Does anybody know how to project 3D Bezier curves?

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rektbyfaith
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0
06-11-2018, 08:17 PM
#31
Archived author: Skarn • Posted: 2018-06-11T20:17:49.634000+00:00
Original source

the question here is more about math than just blender
rektbyfaith
06-11-2018, 08:17 PM #31

Archived author: Skarn • Posted: 2018-06-11T20:17:49.634000+00:00
Original source

the question here is more about math than just blender

rektbyfaith
Administrator
0
06-11-2018, 08:19 PM
#32
Archived author: Skarn • Posted: 2018-06-11T20:19:14.793000+00:00
Original source

<@250706991515828224> https://blender.stackexchange.com/questi...r-f-curves
[Embed: What is the mathematical basis for F-Curves?]
The Blender user's manual says:
Although F-curves are very similar to Bézier Curves, there are some important differences.
One of these differences is the fact that an F-curve doesn't allow a
https://blender.stackexchange.com/questi...r-f-curves
rektbyfaith
06-11-2018, 08:19 PM #32

Archived author: Skarn • Posted: 2018-06-11T20:19:14.793000+00:00
Original source

<@250706991515828224> https://blender.stackexchange.com/questi...r-f-curves
[Embed: What is the mathematical basis for F-Curves?]
The Blender user's manual says:
Although F-curves are very similar to Bézier Curves, there are some important differences.
One of these differences is the fact that an F-curve doesn't allow a
https://blender.stackexchange.com/questi...r-f-curves

rektbyfaith
Administrator
0
06-11-2018, 08:23 PM
#33
Archived author: Deamon • Posted: 2018-06-11T20:23:14.288000+00:00
Original source

Ok. Let's take that formula from wiki for Bezier Curve.
https://wikimedia.org/api/rest_v1/media/...fd08fd2919

P0 = m2SplineKey[i-1].value ;
P1 = m2SplineKey[i].value ;
P2 = m2SplineKey[i-1].inTan;
P3 = m2SplineKey[i-1].outTan;
rektbyfaith
06-11-2018, 08:23 PM #33

Archived author: Deamon • Posted: 2018-06-11T20:23:14.288000+00:00
Original source

Ok. Let's take that formula from wiki for Bezier Curve.
https://wikimedia.org/api/rest_v1/media/...fd08fd2919

P0 = m2SplineKey[i-1].value ;
P1 = m2SplineKey[i].value ;
P2 = m2SplineKey[i-1].inTan;
P3 = m2SplineKey[i-1].outTan;

rektbyfaith
Administrator
0
06-11-2018, 08:24 PM
#34
Archived author: Deamon • Posted: 2018-06-11T20:24:16.785000+00:00
Original source

ok, the indexes might be f*d up
rektbyfaith
06-11-2018, 08:24 PM #34

Archived author: Deamon • Posted: 2018-06-11T20:24:16.785000+00:00
Original source

ok, the indexes might be f*d up

rektbyfaith
Administrator
0
06-11-2018, 08:24 PM
#35
Archived author: Deamon • Posted: 2018-06-11T20:24:21.103000+00:00
Original source

let me check
rektbyfaith
06-11-2018, 08:24 PM #35

Archived author: Deamon • Posted: 2018-06-11T20:24:21.103000+00:00
Original source

let me check

rektbyfaith
Administrator
0
06-11-2018, 08:26 PM
#36
Archived author: Skarn • Posted: 2018-06-11T20:26:03.322000+00:00
Original source

points are two-dimensional vectors though
rektbyfaith
06-11-2018, 08:26 PM #36

Archived author: Skarn • Posted: 2018-06-11T20:26:03.322000+00:00
Original source

points are two-dimensional vectors though

rektbyfaith
Administrator
0
06-11-2018, 08:26 PM
#37
Archived author: Skarn • Posted: 2018-06-11T20:26:24.967000+00:00
Original source

your code would produce just single values again
rektbyfaith
06-11-2018, 08:26 PM #37

Archived author: Skarn • Posted: 2018-06-11T20:26:24.967000+00:00
Original source

your code would produce just single values again

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