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[DiscordArchive] Oh... wait... what?

[DiscordArchive] Oh... wait... what?

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rektbyfaith
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06-04-2018, 06:30 PM
#11
Archived author: Quantam • Posted: 2018-06-04T18:30:44.587000+00:00
Original source

== (v336 * 0.001953125)
rektbyfaith
06-04-2018, 06:30 PM #11

Archived author: Quantam • Posted: 2018-06-04T18:30:44.587000+00:00
Original source

== (v336 * 0.001953125)

rektbyfaith
Administrator
0
06-04-2018, 06:34 PM
#12
Archived author: Quantam • Posted: 2018-06-04T18:34:04.946000+00:00
Original source

So the simplest way of computing it is (y & 0x7FFFu) * 0.001953125 * ( (v335 & 0x8000u) != 0 ? -1.0 : 1.0 )
rektbyfaith
06-04-2018, 06:34 PM #12

Archived author: Quantam • Posted: 2018-06-04T18:34:04.946000+00:00
Original source

So the simplest way of computing it is (y & 0x7FFFu) * 0.001953125 * ( (v335 & 0x8000u) != 0 ? -1.0 : 1.0 )

rektbyfaith
Administrator
0
06-04-2018, 06:34 PM
#13
Archived author: Quantam • Posted: 2018-06-04T18:34:33.294000+00:00
Original source

Why, Blizzard, why??
rektbyfaith
06-04-2018, 06:34 PM #13

Archived author: Quantam • Posted: 2018-06-04T18:34:33.294000+00:00
Original source

Why, Blizzard, why??

rektbyfaith
Administrator
0
06-04-2018, 06:48 PM
#14
Archived author: Deleted User • Posted: 2018-06-04T18:48:14.453000+00:00
Original source

Probably cause it works and changing it would be micro optimization
rektbyfaith
06-04-2018, 06:48 PM #14

Archived author: Deleted User • Posted: 2018-06-04T18:48:14.453000+00:00
Original source

Probably cause it works and changing it would be micro optimization

rektbyfaith
Administrator
0
06-04-2018, 07:09 PM
#15
Archived author: schlumpf • Posted: 2018-06-04T19:09:28.472000+00:00
Original source

more likely because this is just what the compiler does automatically based on a bitfield based struct plus a simple conversion function like mine
rektbyfaith
06-04-2018, 07:09 PM #15

Archived author: schlumpf • Posted: 2018-06-04T19:09:28.472000+00:00
Original source

more likely because this is just what the compiler does automatically based on a bitfield based struct plus a simple conversion function like mine

rektbyfaith
Administrator
0
06-04-2018, 07:12 PM
#16
Archived author: Killshot • Posted: 2018-06-04T19:12:57.717000+00:00
Original source

<@160857905879449600> but you are not compiler!
rektbyfaith
06-04-2018, 07:12 PM #16

Archived author: Killshot • Posted: 2018-06-04T19:12:57.717000+00:00
Original source

<@160857905879449600> but you are not compiler!

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