Forums WoW Modding Support Archives WoWModding Support Archives [DiscordArchive] Oh... wait... what?

[DiscordArchive] Oh... wait... what?

[DiscordArchive] Oh... wait... what?

Pages (2): 1 2 Next
rektbyfaith
Administrator
0
06-04-2018, 06:24 PM
#1
Archived author: Quantam • Posted: 2018-06-04T18:24:15.461000+00:00
Original source

Oh... wait... what?
rektbyfaith
06-04-2018, 06:24 PM #1

Archived author: Quantam • Posted: 2018-06-04T18:24:15.461000+00:00
Original source

Oh... wait... what?

rektbyfaith
Administrator
0
06-04-2018, 06:24 PM
#2
Archived author: Quantam • Posted: 2018-06-04T18:24:23.078000+00:00
Original source

*double-checks something*
rektbyfaith
06-04-2018, 06:24 PM #2

Archived author: Quantam • Posted: 2018-06-04T18:24:23.078000+00:00
Original source

*double-checks something*

rektbyfaith
Administrator
0
06-04-2018, 06:25 PM
#3
Archived author: Quantam • Posted: 2018-06-04T18:25:02.339000+00:00
Original source

Okay, good. I made a substitution error. That's so much better than the alternative
rektbyfaith
06-04-2018, 06:25 PM #3

Archived author: Quantam • Posted: 2018-06-04T18:25:02.339000+00:00
Original source

Okay, good. I made a substitution error. That's so much better than the alternative

rektbyfaith
Administrator
0
06-04-2018, 06:25 PM
#4
Archived author: Quantam • Posted: 2018-06-04T18:25:11.836000+00:00
Original source

What I just said is still true
rektbyfaith
06-04-2018, 06:25 PM #4

Archived author: Quantam • Posted: 2018-06-04T18:25:11.836000+00:00
Original source

What I just said is still true

rektbyfaith
Administrator
0
06-04-2018, 06:26 PM
#5
Archived author: Quantam • Posted: 2018-06-04T18:26:01.697000+00:00
Original source

Can you figure any reason at all why they do two multiplies for the int and dec parts? There's no reason for that at all
rektbyfaith
06-04-2018, 06:26 PM #5

Archived author: Quantam • Posted: 2018-06-04T18:26:01.697000+00:00
Original source

Can you figure any reason at all why they do two multiplies for the int and dec parts? There's no reason for that at all

rektbyfaith
Administrator
0
06-04-2018, 06:27 PM
#6
Archived author: Quantam • Posted: 2018-06-04T18:27:10.046000+00:00
Original source

That is, right shift plus multiply
rektbyfaith
06-04-2018, 06:27 PM #6

Archived author: Quantam • Posted: 2018-06-04T18:27:10.046000+00:00
Original source

That is, right shift plus multiply

rektbyfaith
Administrator
0
06-04-2018, 06:27 PM
#7
Archived author: Deamon • Posted: 2018-06-04T18:27:51.256000+00:00
Original source

v337 is sign, v340 is fractional part, (v336 & 0xFE00u) >> 9) is integer part
rektbyfaith
06-04-2018, 06:27 PM #7

Archived author: Deamon • Posted: 2018-06-04T18:27:51.256000+00:00
Original source

v337 is sign, v340 is fractional part, (v336 & 0xFE00u) >> 9) is integer part

rektbyfaith
Administrator
0
06-04-2018, 06:28 PM
#8
Archived author: Deamon • Posted: 2018-06-04T18:28:03.491000+00:00
Original source

¯\_(ツ)_/¯
rektbyfaith
06-04-2018, 06:28 PM #8

Archived author: Deamon • Posted: 2018-06-04T18:28:03.491000+00:00
Original source

¯\_(ツ)_/¯

rektbyfaith
Administrator
0
06-04-2018, 06:28 PM
#9
Archived author: Deamon • Posted: 2018-06-04T18:28:55.673000+00:00
Original source

probably that's just a test code. I do not know if they replaced that crap with proper conversion in newer clients
rektbyfaith
06-04-2018, 06:28 PM #9

Archived author: Deamon • Posted: 2018-06-04T18:28:55.673000+00:00
Original source

probably that's just a test code. I do not know if they replaced that crap with proper conversion in newer clients

rektbyfaith
Administrator
0
06-04-2018, 06:29 PM
#10
Archived author: Quantam • Posted: 2018-06-04T18:29:03.231000+00:00
Original source

((float)((v336 & 0xFE00u) >> 9) + v340) == ((float)v336 * 0.001953125)
rektbyfaith
06-04-2018, 06:29 PM #10

Archived author: Quantam • Posted: 2018-06-04T18:29:03.231000+00:00
Original source

((float)((v336 & 0xFE00u) >> 9) + v340) == ((float)v336 * 0.001953125)

Pages (2): 1 2 Next
Recently Browsing
 1 Guest(s)
Recently Browsing
 1 Guest(s)