[DiscordArchive] Does anybody know how non-hardcoded textures are mapped to M2 texture units?
[DiscordArchive] Does anybody know how non-hardcoded textures are mapped to M2 texture units?
Archived author: Skarn • Posted: 2018-03-08T18:28:03.610000+00:00
Original source
that's what wiki says. what exactly are these indices?
Archived author: Skarn • Posted: 2018-03-08T18:28:24.240000+00:00
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<@357182195233980416> I recall you know how to do DBC NPC stuff
Archived author: Amaroth • Posted: 2018-03-08T18:28:59.878000+00:00
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I do, apart CreatureModelData.dbc
Archived author: Amaroth • Posted: 2018-03-08T18:29:07.657000+00:00
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I know that DBC only very, very vaguely
Archived author: Skarn • Posted: 2018-03-08T18:29:24.438000+00:00
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How do you map different parts of the npc to different textures or smth?
Archived author: Skarn • Posted: 2018-03-08T18:29:45.832000+00:00
Original source
I am just curious where those replacement ids come from