[DiscordArchive] <@250706991515828224> any idea what's that one is used for?
[DiscordArchive] <@250706991515828224> any idea what's that one is used for?
Archived author: Skarn • Posted: 2018-03-06T19:39:59.866000+00:00
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<@250706991515828224> any idea what's that one is used for?
Archived author: Deamon • Posted: 2018-03-06T19:40:20.672000+00:00
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I see that boneInfluences are also used somehow in shader selection.
Archived author: Skarn • Posted: 2018-03-06T19:40:42.905000+00:00
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I think we should look at transform stuff first
Archived author: Deamon • Posted: 2018-03-06T19:40:57.589000+00:00
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Well, probably that's just optimization on which shader to use, I thin
Archived author: Skarn • Posted: 2018-03-06T19:41:01.378000+00:00
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As long as we know the purpose of it, shader stuff will be more obvious
Archived author: Skarn • Posted: 2018-03-06T19:41:20.687000+00:00
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Yeah, I am just wondering how to set this value basically
Archived author: schlumpf • Posted: 2018-03-06T19:41:29.295000+00:00
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irrc, W1 = weight 1
Archived author: Skarn • Posted: 2018-03-06T19:42:05.720000+00:00
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Hm. So, maybe if there are some bones using weight, choose the weight one?
Archived author: Skarn • Posted: 2018-03-06T19:42:19.938000+00:00
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But probably most bones use weight on vertices for meshes
Archived author: schlumpf • Posted: 2018-03-06T19:44:11.553000+00:00
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it should be the exact same function just with an inlined constant 1 somewhere simplifying the function